sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gzassets/sandbox.c.last_ok raw
#include "game_mod_abi.h"
static int n;
static DynObject *o;
static void box(double x, double y, double z,
double w, double h, double d,
int dyn)
{
o[n].kind = DYN_BOX;
o[n].dynamic = dyn;
double hx = w * 0.5;
double hy = h * 0.5;
double hz = d * 0.5;
o[n].x = x; o[n].y = y + hy; o[n].z = z;
o[n].hx = hx; o[n].hy = hy; o[n].hz = hz;
o[n].r = 0.6; o[n].g = 0.6; o[n].b = 0.8;
n = n + 1;
}
static void text(double x, double y, double z, char *t)
{
o[n].kind = DYN_TEXT;
o[n].x = x; o[n].y = y; o[n].z = z;
o[n].r = 1; o[n].g = 1; o[n].b = 1;
int i = 0;
for (i = 0; t[i] != '\0'; i++)
o[n].text[i] = t[i];
o[n].text[i] = 0;
n = n + 1;
}
int game_build(DynObject *out, int max)
{
(void)max;
o = out;
n = 0;
text(0, -15, 5, "hi");
box(0, -16, 5, 2, 1, 2, 0);
for (int i = 0; i < 200 ; i++)
box(0 + i, -16, 5 + i % 4, 1, 1 + i * 0.5, 1, 0);
return n;
}