#include "game_mod_abi.h" static int n; static DynObject *o; static void box(double x, double y, double z, double w, double h, double d, int dyn) { o[n].kind = DYN_BOX; o[n].dynamic = dyn; double hx = w * 0.5; double hy = h * 0.5; double hz = d * 0.5; o[n].x = x; o[n].y = y + hy; o[n].z = z; o[n].hx = hx; o[n].hy = hy; o[n].hz = hz; o[n].r = 0.6; o[n].g = 0.6; o[n].b = 0.8; n = n + 1; } static void text(double x, double y, double z, char *t) { o[n].kind = DYN_TEXT; o[n].x = x; o[n].y = y; o[n].z = z; o[n].r = 1; o[n].g = 1; o[n].b = 1; int i = 0; for (i = 0; t[i] != '\0'; i++) o[n].text[i] = t[i]; o[n].text[i] = 0; n = n + 1; } int game_build(DynObject *out, int max) { (void)max; o = out; n = 0; text(0, -15, 5, "hi"); box(0, -16, 5, 2, 1, 2, 0); for (int i = 0; i < 200 ; i++) box(0 + i, -16, 5 + i % 4, 1, 1 + i * 0.5, 1, 0); return n; }