Nimbin[12]?SDL & Graphics / mapcreator / src/farm/farm.hpp

mapcreator git · master

SDL3 2.5D game and engine using assets, with map editor

sdl3 c++ game engine map-editor cmake · first commit 2025-10-31 · last commit 2026-09-07 (1 month ago) · synced 3 days ago · upstream: git.ide3.de/hsnr/sdl-spieleentwicklung/map_creator

C++ 99.3%
git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gz
src/farm/farm.hpp 393 B · 12 lines raw
#pragma once

#include "defaults/defaults.hpp"

namespace Farm {
    void soil_Place(SDL_Point position);
    void soil_Remove(SDL_Point position);
    bool soil_IsMaptile(SDL_Point& tile_world);

    void soil_Render(SDL_Renderer* renderer, SDL_FPoint position, SDL_Point position_offset = {0,0}, Uint8 alpha = 255);
    void soil_RenderRemove(SDL_Renderer* renderer, SDL_FPoint position);
}