mapcreator git · master
SDL3 2.5D game and engine using assets, with map editor
C++ 99.3%git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gzsrc/farm/farm.hpp raw
#pragma once
#include "defaults/defaults.hpp"
namespace Farm {
void soil_Place(SDL_Point position);
void soil_Remove(SDL_Point position);
bool soil_IsMaptile(SDL_Point& tile_world);
void soil_Render(SDL_Renderer* renderer, SDL_FPoint position, SDL_Point position_offset = {0,0}, Uint8 alpha = 255);
void soil_RenderRemove(SDL_Renderer* renderer, SDL_FPoint position);
}