#pragma once #include "defaults/defaults.hpp" namespace Farm { void soil_Place(SDL_Point position); void soil_Remove(SDL_Point position); bool soil_IsMaptile(SDL_Point& tile_world); void soil_Render(SDL_Renderer* renderer, SDL_FPoint position, SDL_Point position_offset = {0,0}, Uint8 alpha = 255); void soil_RenderRemove(SDL_Renderer* renderer, SDL_FPoint position); }