mapcreator git · master
SDL3 2.5D game and engine using assets, with map editor
C++ 99.3%git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gzsrc/defaults/icons.hpp raw
#pragma once
#include <SDL3/SDL.h>
#include "inventory/item.hpp"
#include <unordered_map>
enum class IconType {
CHECKMARK
};
namespace Icon {
struct TilePos {
int x;
int y;
};
extern SDL_Texture* icons_texture;
extern std::unordered_map<ResourceType, TilePos> resource_pos;
extern std::unordered_map<ItemType, TilePos> item_pos;
extern std::unordered_map<BuildingType, TilePos> building_pos;
extern std::unordered_map<IconType, TilePos> icon_pos;
bool Init(SDL_Renderer* renderer);
void Quit();
}