#pragma once #include #include "inventory/item.hpp" #include enum class IconType { CHECKMARK }; namespace Icon { struct TilePos { int x; int y; }; extern SDL_Texture* icons_texture; extern std::unordered_map resource_pos; extern std::unordered_map item_pos; extern std::unordered_map building_pos; extern std::unordered_map icon_pos; bool Init(SDL_Renderer* renderer); void Quit(); }