Entropie git · main
Entropie festival game; first steps
C 88.5% Markdown 9.1% GLSL 2.3%git clone https://git.christianimmanuel.de/games/Entropie.gitwget https://git.christianimmanuel.de/games/Entropie/archive/Entropie.tar.gzentropie/src/game/sound.h raw
#ifndef GAME_SOUND_H
#define GAME_SOUND_H
/*
* What you hear: the world's sounds of this frame (steps, chops, clinks, ...:
* World_noise) and the steady ones (wind, rain, the fire, a chainsaw, the car,
* crickets at night, birds by day), from where they are - quieter further
* off, from their side. Played by core/audio.c.
*/
#include "game/game.h"
/* Every frame after the game's update; paused (a menu): the beds go quiet. */
void Sound_update(Game *game, float dt, bool paused);
#endif /* GAME_SOUND_H */