#ifndef GAME_SOUND_H #define GAME_SOUND_H /* * What you hear: the world's sounds of this frame (steps, chops, clinks, ...: * World_noise) and the steady ones (wind, rain, the fire, a chainsaw, the car, * crickets at night, birds by day), from where they are - quieter further * off, from their side. Played by core/audio.c. */ #include "game/game.h" /* Every frame after the game's update; paused (a menu): the beds go quiet. */ void Sound_update(Game *game, float dt, bool paused); #endif /* GAME_SOUND_H */