#include #include "text/token.hpp" #include "states/game_context.hpp" namespace Nimbin { void GameContext::drop_WordToFloor(Text::TokenPtr word, const Vec3& vel) { if (!word) return; word->set_Look(Config::Color::keep, Text::Token::depth_floor); word->body.mode = PhysicsMode::Dynamic; word->body.vel = vel; words.push_back(std::move(word)); } } // namespace Nimbin