# include "game_mod_abi.h" static int n ; static DynObject * o ; static void box ( double x , double y , double z , double hx , double hy , double hz ) { o [ n ] .kind = DYN_BOX ; o [ n ] .x = x ; o [ n ] .y = y ; o [ n ] .z = z ; o [ n ] .hx = hx ; o [ n ] .hy = hy ; o [ n ] .hz = hz ; o [ n ] .r = 0.6 ; o [ n ] .g = 0.6 ; o [ n ] .b = 0.8 ; n = n + 1 ; } static void text ( double x , double y , double z , char * t ) { o [ n ] .kind = DYN_TEXT ; o [ n ] .x = x ; o [ n ] .y = y ; o [ n ] .z = z ; o [ n ] .r = 1 ; o [ n ] .g = 1 ; o [ n ] .b = 1 ; int i = 0 ; while ( t [ i ] != 0 ) { o [ n ] .text [ i ] = t [ i ] ; i = i + 1 ; } o [ n ] .text [ i ] = 0 ; n = n + 1 ; } int game_build ( DynObject * out , int max ) { ( void ) max ; o = out ; n = 0 ; box ( 0 , - 16 , 5 , 1 , 1 , 1 ) ; text ( 0 , - 15 , 5 , "hi" ) ; box ( 3 , - 16 , 5 , 1 , 6 , 1 ) ; return n ; }