sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gzFix pult button glitch And cleanup maybe
src/entities/game_object.hpp | 3 ++- src/states/game_state.cpp | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/src/entities/game_object.hpp b/src/entities/game_object.hpp index ac124e2..cfaa17c 100644 --- a/src/entities/game_object.hpp +++ b/src/entities/game_object.hpp @@ -55,7 +55,8 @@ struct RigidBody { } void apply_KickImpulse(const Vec3& impulse) { - if (mode == PhysicsMode::Hover || mode == PhysicsMode::AiHover) { + if ( mode == PhysicsMode::Hover || + mode == PhysicsMode::AiHover) { mode = PhysicsMode::Dynamic; vel = impulse; } else if (mode == PhysicsMode::Dynamic) { diff --git a/src/states/game_state.cpp b/src/states/game_state.cpp index f60ec97..6a90b19 100644 --- a/src/states/game_state.cpp +++ b/src/states/game_state.cpp @@ -79,8 +79,8 @@ GameState::GameState(size_t starting_level) Vec3{3, -15, -5}, Vec3{1.0, 0.5, 1.0} )); - */ ctx.scenery.back()->body.mode = PhysicsMode::Dynamic; + */ // debug_SpawnWords(5); }