sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gzAdd linebreaks
README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 4f3ddc3..cd8a858 100644 --- a/README.md +++ b/README.md @@ -68,6 +68,6 @@ bash blame_ai.sh bash blame_ai.sh src/states/game_state.cpp ``` -> this script is dumb and just checks for matching "claude|chatgpt|deepseek|gemini" in commit messages (at last thats what i told chatgpt to do) -> So its in no way accurate as i sometimes merged my own stuff with AI or the other way arround OR i refractor stuff of AI or the other way arround..,- but it gives a brief idea of where AI was involved. +> this script is dumb and just checks for matching "claude|chatgpt|deepseek|gemini" in commit messages (at last thats what i told chatgpt to do) +> So its in no way accurate as i sometimes merged my own stuff with AI or the other way arround OR i refractor stuff of AI or the other way arround..,- but it gives a brief idea of where AI was involved. > Which you can already see if you checkout if that comment was written by AI...