Nimbin[12]?SDL & Graphics / sdl_runtime_compiler / commits / 578649e

sdl_runtime_compiler git · main

SDL3 game for running and compiling code at runtime

sdl3 c++ compiler dlopen cmake · first commit 2026-04-19 · last commit 2026-07-03 (3 months ago) · synced 3 days ago · upstream: git.ide3.de/hsnr/sdl-runtime-compiler

C++ 72.3% C 26.2%
git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gz

Add compiler info

Christian Immanuel · 2026-06-27 11:52 · 578649e512bdc684e3de1315cdd2dbba251cee10

 README.md | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/README.md b/README.md
index a3ec9ee..b39e33c 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
 # SDL3 C Runtime Compiler
 
-Yes, you have to run and you can compile (if you have gcc installed and in your PATH..)
+Yes, you have to run and you can compile (if you have cc and c++ in your PATH..)
 
 !![game play image](res/game_play.png)
 
@@ -34,7 +34,12 @@ The following packages need to be findable by cmake's find\_package:
 - FreeType
 - OpenGL
 
+---
+
+In game we compile the dynamic library (Sandbox Mode) with cc and the other code from the Editor-Wall with c++, so make sure both are accessable over your $PATH variable and that they are or link to a valid c or c++ compiler.
 
+- cc  (c compiler in PATH)
+- c++ (c++ compiler in PATH)
 
 ## Compilation