sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gzAdd compiler info
README.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index a3ec9ee..b39e33c 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # SDL3 C Runtime Compiler -Yes, you have to run and you can compile (if you have gcc installed and in your PATH..) +Yes, you have to run and you can compile (if you have cc and c++ in your PATH..) ! @@ -34,7 +34,12 @@ The following packages need to be findable by cmake's find\_package: - FreeType - OpenGL +--- + +In game we compile the dynamic library (Sandbox Mode) with cc and the other code from the Editor-Wall with c++, so make sure both are accessable over your $PATH variable and that they are or link to a valid c or c++ compiler. +- cc (c compiler in PATH) +- c++ (c++ compiler in PATH) ## Compilation