Nimbin[12]?SDL & Graphics / sdl_runtime_compiler / commits / 518bda6

sdl_runtime_compiler git · main

SDL3 game for running and compiling code at runtime

sdl3 c++ compiler dlopen cmake · first commit 2026-04-19 · last commit 2026-07-03 (3 months ago) · synced 3 days ago · upstream: git.ide3.de/hsnr/sdl-runtime-compiler

C++ 72.3% C 26.2%
git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gz

Add image

Christian Immanuel · 2026-06-03 10:11 · 518bda6d852225712d87345d5170a4d6612548fb

 README.md | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/README.md b/README.md
index 3997ab7..433f24c 100644
--- a/README.md
+++ b/README.md
@@ -2,11 +2,13 @@
 
 Yes, you have to run and you can compile (if you have gcc installed and in your PATH..)
 
+!![game play image](res/game_play.png)
+
 ## Dependencies
 
 This project uses git submodules for external libraries.
 
-After cloning, run:
+After cloning, run the following command to include my own implementation of SmartPointers
 
 ```bash
 git submodule update --init --recursive
@@ -18,6 +20,8 @@ to update the submodules run:
 git submodule update --remote --recursive
 ```
 
+> Better replace my own smartpointer with std ones^^
+
 ---
 
 The following packages need to be findable by cmake's find\_package: