sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gzAdd image
README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 3997ab7..433f24c 100644 --- a/README.md +++ b/README.md @@ -2,11 +2,13 @@ Yes, you have to run and you can compile (if you have gcc installed and in your PATH..) +! + ## Dependencies This project uses git submodules for external libraries. -After cloning, run: +After cloning, run the following command to include my own implementation of SmartPointers ```bash git submodule update --init --recursive @@ -18,6 +20,8 @@ to update the submodules run: git submodule update --remote --recursive ``` +> Better replace my own smartpointer with std ones^^ + --- The following packages need to be findable by cmake's find\_package: