sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gzNamespace my sht
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define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER) +# define COMPILER_ID "IntelLLVM" +#if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +#endif +#if defined(__GNUC__) +# define SIMULATE_ID "GNU" +#endif +/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and + * later. Look for 6 digit vs. 8 digit version number to decide encoding. + * VVVV is no smaller than the current year when a version is released. + */ +#if __INTEL_LLVM_COMPILER < 1000000L +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10) +#else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100) +#endif +#if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +#endif +#if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +#elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +#endif +#if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +#endif +#if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +#endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_C) +# define COMPILER_ID "SunPro" +# if __SUNPRO_C >= 0x5100 + /* __SUNPRO_C = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF) +# endif + +#elif defined(__HP_cc) +# define COMPILER_ID "HP" + /* __HP_cc = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100) + +#elif defined(__DECC) +# define COMPILER_ID "Compaq" + /* __DECC_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000) + +#elif defined(__IBMC__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__open_xl__) && defined(__clang__) +# define COMPILER_ID "IBMClang" +# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__) +# define COMPILER_VERSION_MINOR DEC(__open_xl_release__) +# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__) + + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800 +# define COMPILER_ID "XL" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__NVCOMPILER) +# define COMPILER_ID "NVHPC" +# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__) +# if defined(__NVCOMPILER_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__) +# endif + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(__clang__) && defined(__cray__) +# define COMPILER_ID "CrayClang" +# define COMPILER_VERSION_MAJOR DEC(__cray_major__) +# define COMPILER_VERSION_MINOR DEC(__cray_minor__) +# define COMPILER_VERSION_PATCH DEC(__cray_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__CLANG_FUJITSU) +# define COMPILER_ID "FujitsuClang" +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__FUJITSU) +# define COMPILER_ID "Fujitsu" +# if defined(__FCC_version__) +# define COMPILER_VERSION __FCC_version__ +# elif defined(__FCC_major__) +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# endif +# if defined(__fcc_version) +# define COMPILER_VERSION_INTERNAL DEC(__fcc_version) +# elif defined(__FCC_VERSION) +# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION) +# endif + + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__TASKING__) +# define COMPILER_ID "Tasking" + # define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000) + # define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100) +# define COMPILER_VERSION_INTERNAL DEC(__VERSION__) + +#elif defined(__ORANGEC__) +# define COMPILER_ID "OrangeC" +# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__) + +#elif defined(__TINYC__) +# define COMPILER_ID "TinyCC" + +#elif defined(__BCC__) +# define COMPILER_ID "Bruce" + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) && defined(__ti__) +# define COMPILER_ID "TIClang" + # define COMPILER_VERSION_MAJOR DEC(__ti_major__) + # define COMPILER_VERSION_MINOR DEC(__ti_minor__) + # define COMPILER_VERSION_PATCH DEC(__ti_patchlevel__) +# define COMPILER_VERSION_INTERNAL DEC(__ti_version__) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__)) +# define COMPILER_ID "LCC" +# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100) +# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100) +# if defined(__LCC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__) +# endif +# if defined(__GNUC__) && defined(__GNUC_MINOR__) +# define SIMULATE_ID "GNU" +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif +# endif + +#elif defined(__GNUC__) +# define COMPILER_ID "GNU" +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(_ADI_COMPILER) +# define COMPILER_ID "ADSP" +#if defined(__VERSIONNUM__) + /* __VERSIONNUM__ = 0xVVRRPPTT */ +# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF) +# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF) +# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF) +# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + +#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC) +# define COMPILER_ID "SDCC" +# if defined(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR) +# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH) +# else + /* SDCC = VRP */ +# define COMPILER_VERSION_MAJOR DEC(SDCC/100) +# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10) +# define COMPILER_VERSION_PATCH DEC(SDCC % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +# elif defined(_ADI_COMPILER) +# define PLATFORM_ID "ADSP" + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__clang__) && defined(__ti__) +# if defined(__ARM_ARCH) +# define ARCHITECTURE_ID "Arm" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +# elif defined(__ADSPSHARC__) +# define ARCHITECTURE_ID "SHARC" + +# elif defined(__ADSPBLACKFIN__) +# define ARCHITECTURE_ID "Blackfin" + +#elif defined(__TASKING__) + +# if defined(__CTC__) || defined(__CPTC__) +# define ARCHITECTURE_ID "TriCore" + +# elif defined(__CMCS__) +# define ARCHITECTURE_ID "MCS" + +# elif defined(__CARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__CARC__) +# define ARCHITECTURE_ID "ARC" + +# elif defined(__C51__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__CPCP__) +# define ARCHITECTURE_ID "PCP" + +# else +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; + +/* Construct a string literal encoding the version number components. */ +#elif defined(COMPILER_VERSION_MAJOR) +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#elif defined(COMPILER_VERSION_INTERNAL_STR) +char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#define C_STD_99 199901L +#define C_STD_11 201112L +#define C_STD_17 201710L +#define C_STD_23 202311L + +#ifdef __STDC_VERSION__ +# define C_STD __STDC_VERSION__ +#endif + +#if !defined(__STDC__) && !defined(__clang__) +# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__) +# define C_VERSION "90" +# else +# define C_VERSION +# endif +#elif C_STD > C_STD_17 +# define C_VERSION "23" +#elif C_STD > C_STD_11 +# define C_VERSION "17" +#elif C_STD > C_STD_99 +# define C_VERSION "11" +#elif C_STD >= C_STD_99 +# define C_VERSION "99" +#else +# define C_VERSION "90" +#endif +const char* info_language_standard_default = + "INFO" ":" "standard_default[" C_VERSION "]"; + +const char* info_language_extensions_default = "INFO" ":" "extensions_default[" +#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \ + defined(__TI_COMPILER_VERSION__)) && \ + !defined(__STRICT_ANSI__) + "ON" +#else + "OFF" +#endif +"]"; + +/*--------------------------------------------------------------------------*/ + +#ifdef ID_VOID_MAIN +void main() {} +#else +# if defined(__CLASSIC_C__) +int main(argc, argv) int argc; char *argv[]; +# else +int main(int argc, char* argv[]) +# endif +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; + require += info_arch[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) + require += info_cray[argc]; +#endif + require += info_language_standard_default[argc]; + require += info_language_extensions_default[argc]; + (void)argv; + return require; +} +#endif diff --git a/CMakeFiles/3.31.2/CompilerIdC/a.out b/CMakeFiles/3.31.2/CompilerIdC/a.out new file mode 100755 index 0000000..5b328fa Binary files /dev/null and b/CMakeFiles/3.31.2/CompilerIdC/a.out differ diff --git a/CMakeFiles/3.31.2/CompilerIdCXX/CMakeCXXCompilerId.cpp b/CMakeFiles/3.31.2/CompilerIdCXX/CMakeCXXCompilerId.cpp new file mode 100644 index 0000000..da6c824 --- /dev/null +++ b/CMakeFiles/3.31.2/CompilerIdCXX/CMakeCXXCompilerId.cpp @@ -0,0 +1,919 @@ +/* This source file must have a .cpp extension so that all C++ compilers + recognize the extension without flags. Borland does not know .cxx for + example. */ +#ifndef __cplusplus +# error "A C compiler has been selected for C++." +#endif + +#if !defined(__has_include) +/* If the compiler does not have __has_include, pretend the answer is + always no. */ +# define __has_include(x) 0 +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# if defined(__GNUC__) +# define SIMULATE_ID "GNU" +# endif + /* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later, + except that a few beta releases use the old format with V=2021. */ +# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111 +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE) + /* The third version component from --version is an update index, + but no macro is provided for it. */ +# define COMPILER_VERSION_PATCH DEC(0) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER) +# define COMPILER_ID "IntelLLVM" +#if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +#endif +#if defined(__GNUC__) +# define SIMULATE_ID "GNU" +#endif +/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and + * later. Look for 6 digit vs. 8 digit version number to decide encoding. + * VVVV is no smaller than the current year when a version is released. + */ +#if __INTEL_LLVM_COMPILER < 1000000L +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10) +#else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100) +#endif +#if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +#endif +#if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +#elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +#endif +#if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +#endif +#if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +#endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_CC) +# define COMPILER_ID "SunPro" +# if __SUNPRO_CC >= 0x5100 + /* __SUNPRO_CC = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# endif + +#elif defined(__HP_aCC) +# define COMPILER_ID "HP" + /* __HP_aCC = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) + +#elif defined(__DECCXX) +# define COMPILER_ID "Compaq" + /* __DECCXX_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) + +#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__open_xl__) && defined(__clang__) +# define COMPILER_ID "IBMClang" +# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__) +# define COMPILER_VERSION_MINOR DEC(__open_xl_release__) +# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__) + + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800 +# define COMPILER_ID "XL" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__NVCOMPILER) +# define COMPILER_ID "NVHPC" +# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__) +# if defined(__NVCOMPILER_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__) +# endif + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(__clang__) && defined(__cray__) +# define COMPILER_ID "CrayClang" +# define COMPILER_VERSION_MAJOR DEC(__cray_major__) +# define COMPILER_VERSION_MINOR DEC(__cray_minor__) +# define COMPILER_VERSION_PATCH DEC(__cray_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__CLANG_FUJITSU) +# define COMPILER_ID "FujitsuClang" +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__FUJITSU) +# define COMPILER_ID "Fujitsu" +# if defined(__FCC_version__) +# define COMPILER_VERSION __FCC_version__ +# elif defined(__FCC_major__) +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# endif +# if defined(__fcc_version) +# define COMPILER_VERSION_INTERNAL DEC(__fcc_version) +# elif defined(__FCC_VERSION) +# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION) +# endif + + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__TASKING__) +# define COMPILER_ID "Tasking" + # define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000) + # define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100) +# define COMPILER_VERSION_INTERNAL DEC(__VERSION__) + +#elif defined(__ORANGEC__) +# define COMPILER_ID "OrangeC" +# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__) + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) && defined(__ti__) +# define COMPILER_ID "TIClang" + # define COMPILER_VERSION_MAJOR DEC(__ti_major__) + # define COMPILER_VERSION_MINOR DEC(__ti_minor__) + # define COMPILER_VERSION_PATCH DEC(__ti_patchlevel__) +# define COMPILER_VERSION_INTERNAL DEC(__ti_version__) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__)) +# define COMPILER_ID "LCC" +# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100) +# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100) +# if defined(__LCC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__) +# endif +# if defined(__GNUC__) && defined(__GNUC_MINOR__) +# define SIMULATE_ID "GNU" +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif +# endif + +#elif defined(__GNUC__) || defined(__GNUG__) +# define COMPILER_ID "GNU" +# if defined(__GNUC__) +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# else +# define COMPILER_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(_ADI_COMPILER) +# define COMPILER_ID "ADSP" +#if defined(__VERSIONNUM__) + /* __VERSIONNUM__ = 0xVVRRPPTT */ +# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF) +# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF) +# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF) +# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +# elif defined(_ADI_COMPILER) +# define PLATFORM_ID "ADSP" + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__clang__) && defined(__ti__) +# if defined(__ARM_ARCH) +# define ARCHITECTURE_ID "Arm" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +# elif defined(__ADSPSHARC__) +# define ARCHITECTURE_ID "SHARC" + +# elif defined(__ADSPBLACKFIN__) +# define ARCHITECTURE_ID "Blackfin" + +#elif defined(__TASKING__) + +# if defined(__CTC__) || defined(__CPTC__) +# define ARCHITECTURE_ID "TriCore" + +# elif defined(__CMCS__) +# define ARCHITECTURE_ID "MCS" + +# elif defined(__CARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__CARC__) +# define ARCHITECTURE_ID "ARC" + +# elif defined(__C51__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__CPCP__) +# define ARCHITECTURE_ID "PCP" + +# else +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; + +/* Construct a string literal encoding the version number components. */ +#elif defined(COMPILER_VERSION_MAJOR) +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#elif defined(COMPILER_VERSION_INTERNAL_STR) +char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#define CXX_STD_98 199711L +#define CXX_STD_11 201103L +#define CXX_STD_14 201402L +#define CXX_STD_17 201703L +#define CXX_STD_20 202002L +#define CXX_STD_23 202302L + +#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) +# if _MSVC_LANG > CXX_STD_17 +# define CXX_STD _MSVC_LANG +# elif _MSVC_LANG == CXX_STD_17 && defined(__cpp_aggregate_paren_init) +# define CXX_STD CXX_STD_20 +# elif _MSVC_LANG > CXX_STD_14 && __cplusplus > CXX_STD_17 +# define CXX_STD CXX_STD_20 +# elif _MSVC_LANG > CXX_STD_14 +# define CXX_STD CXX_STD_17 +# elif defined(__INTEL_CXX11_MODE__) && defined(__cpp_aggregate_nsdmi) +# define CXX_STD CXX_STD_14 +# elif defined(__INTEL_CXX11_MODE__) +# define CXX_STD CXX_STD_11 +# else +# define CXX_STD CXX_STD_98 +# endif +#elif defined(_MSC_VER) && defined(_MSVC_LANG) +# if _MSVC_LANG > __cplusplus +# define CXX_STD _MSVC_LANG +# else +# define CXX_STD __cplusplus +# endif +#elif defined(__NVCOMPILER) +# if __cplusplus == CXX_STD_17 && defined(__cpp_aggregate_paren_init) +# define CXX_STD CXX_STD_20 +# else +# define CXX_STD __cplusplus +# endif +#elif defined(__INTEL_COMPILER) || defined(__PGI) +# if __cplusplus == CXX_STD_11 && defined(__cpp_namespace_attributes) +# define CXX_STD CXX_STD_17 +# elif __cplusplus == CXX_STD_11 && defined(__cpp_aggregate_nsdmi) +# define CXX_STD CXX_STD_14 +# else +# define CXX_STD __cplusplus +# endif +#elif (defined(__IBMCPP__) || defined(__ibmxl__)) && defined(__linux__) +# if __cplusplus == CXX_STD_11 && defined(__cpp_aggregate_nsdmi) +# define CXX_STD CXX_STD_14 +# else +# define CXX_STD __cplusplus +# endif +#elif __cplusplus == 1 && defined(__GXX_EXPERIMENTAL_CXX0X__) +# define CXX_STD CXX_STD_11 +#else +# define CXX_STD __cplusplus +#endif + +const char* info_language_standard_default = "INFO" ":" "standard_default[" +#if CXX_STD > CXX_STD_23 + "26" +#elif CXX_STD > CXX_STD_20 + "23" +#elif CXX_STD > CXX_STD_17 + "20" +#elif CXX_STD > CXX_STD_14 + "17" +#elif CXX_STD > CXX_STD_11 + "14" +#elif CXX_STD >= CXX_STD_11 + "11" +#else + "98" +#endif +"]"; + +const char* info_language_extensions_default = "INFO" ":" "extensions_default[" +#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \ + defined(__TI_COMPILER_VERSION__)) && \ + !defined(__STRICT_ANSI__) + "ON" +#else + "OFF" +#endif +"]"; + +/*--------------------------------------------------------------------------*/ + +int main(int argc, char* argv[]) +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; + require += info_arch[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) + require += info_cray[argc]; +#endif + require += info_language_standard_default[argc]; + require += info_language_extensions_default[argc]; + (void)argv; + return require; +} diff --git a/CMakeFiles/3.31.2/CompilerIdCXX/a.out b/CMakeFiles/3.31.2/CompilerIdCXX/a.out new file mode 100755 index 0000000..3a29a22 Binary files /dev/null and b/CMakeFiles/3.31.2/CompilerIdCXX/a.out differ diff --git a/CMakeFiles/CMakeConfigureLog.yaml b/CMakeFiles/CMakeConfigureLog.yaml new file mode 100644 index 0000000..3ac75d3 --- /dev/null +++ b/CMakeFiles/CMakeConfigureLog.yaml @@ -0,0 +1,525 @@ + +--- +events: + - + kind: "message-v1" + backtrace: + - "/usr/share/cmake-3.31/Modules/CMakeDetermineSystem.cmake:205 (message)" + - "CMakeLists.txt:18 (project)" + message: | + The system 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+ +cmake_policy(SET CMP0069 NEW) + +add_library(foo foo.cpp) +add_executable(boo main.cpp) +target_link_libraries(boo PUBLIC foo) diff --git a/CMakeFiles/_CMakeLTOTest-CXX/src/foo.cpp b/CMakeFiles/_CMakeLTOTest-CXX/src/foo.cpp new file mode 100644 index 0000000..1e56597 --- /dev/null +++ b/CMakeFiles/_CMakeLTOTest-CXX/src/foo.cpp @@ -0,0 +1,4 @@ +int foo() +{ + return 0x42; +} diff --git a/CMakeFiles/_CMakeLTOTest-CXX/src/main.cpp b/CMakeFiles/_CMakeLTOTest-CXX/src/main.cpp new file mode 100644 index 0000000..5be0864 --- /dev/null +++ b/CMakeFiles/_CMakeLTOTest-CXX/src/main.cpp @@ -0,0 +1,6 @@ +int foo(); + +int main() +{ + return foo(); +} diff --git a/benchmark/bench_ai.cpp b/benchmark/bench_ai.cpp index afbf0ee..770eda1 100644 --- a/benchmark/bench_ai.cpp +++ b/benchmark/bench_ai.cpp @@ -6,6 +6,9 @@ #include "entities/player.hpp" #include "text/token.hpp" +namespace +Nimbin +{ // What's the per-frame cost of my AI system, and does it scale with the number of words? @@ -39,3 +42,5 @@ static void BM_WordAiUpdate(benchmark::State& state) state.SetLabel("N=" + std::to_string(N)); } BENCHMARK(BM_WordAiUpdate)->Arg(10)->Arg(50)->Arg(100)->Arg(200); + +} // namespace Nimbin diff --git a/benchmark/bench_collision.cpp b/benchmark/bench_collision.cpp index f9203d8..e021ae0 100644 --- a/benchmark/bench_collision.cpp +++ b/benchmark/bench_collision.cpp @@ -6,6 +6,9 @@ #include "utils/globals.hpp" #include "utils/math.hpp" +namespace +Nimbin +{ // How does collision cost scale with the number of objects? @@ -106,3 +109,5 @@ static void BM_PairwiseOverlap_Scaling(benchmark::State& state) state.SetLabel("N=" + std::to_string(N) + " pairs=" + std::to_string(N*(N-1)/2)); } BENCHMARK(BM_PairwiseOverlap_Scaling)->Arg(10)->Arg(25)->Arg(50)->Arg(100)->Arg(200); + +} // namespace Nimbin diff --git a/benchmark/bench_physics.cpp b/benchmark/bench_physics.cpp index c9ec5a5..6db2fc6 100644 --- a/benchmark/bench_physics.cpp +++ b/benchmark/bench_physics.cpp @@ -6,6 +6,9 @@ // Does my physics update scale linearly or quadratically with object count? +namespace +Nimbin +{ static void BM_PhysicsUpdateObjects(benchmark::State& state) { @@ -36,3 +39,5 @@ static void BM_PhysicsUpdateObjects(benchmark::State& state) state.SetLabel("N=" + std::to_string(N)); } BENCHMARK(BM_PhysicsUpdateObjects)->Arg(10)->Arg(50)->Arg(100)->Arg(200); + +} // namespace Nimbin diff --git a/benchmark/bench_text_mesh.cpp b/benchmark/bench_text_mesh.cpp index 5accf32..576fa05 100644 --- a/benchmark/bench_text_mesh.cpp +++ b/benchmark/bench_text_mesh.cpp @@ -3,6 +3,9 @@ #include "text/mesh.hpp" +namespace +Nimbin +{ static const std::string FONT = "/usr/share/fonts/dejavu/DejaVuSansMono.ttf"; // Single short word — fastest case @@ -69,3 +72,5 @@ static void BM_BuildTextMesh_Depth(benchmark::State& state) state.SetLabel("depth=" + std::to_string(depth)); } BENCHMARK(BM_BuildTextMesh_Depth)->Arg(20)->Arg(60)->Arg(140); + +} // namespace Nimbin diff --git a/src/core/game.cpp b/src/core/game.cpp index dcea0f0..1a87d3b 100644 --- a/src/core/game.cpp +++ b/src/core/game.cpp @@ -10,6 +10,9 @@ #include "systems/physics_system.hpp" #include "utils/config.hpp" +namespace +Nimbin +{ Game::~Game() = default; @@ -82,3 +85,5 @@ Game::shutdown() { SDL_Log("Power off!"); } + +} // namespace Nimbin diff --git a/src/core/game.hpp b/src/core/game.hpp index 9112de0..2d7b872 100644 --- a/src/core/game.hpp +++ b/src/core/game.hpp @@ -8,6 +8,9 @@ #include "states/istate.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ class Game { @@ -25,3 +28,5 @@ public: void render (); void shutdown (); }; + +} // namespace Nimbin diff --git a/src/core/main.cpp b/src/core/main.cpp index afa5989..02a1cc2 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -18,7 +18,7 @@ int main() return 1; } - Game game; + Nimbin::Game game; if (!game.init()) { SDL_Quit(); return 1; diff --git a/src/entities/camera.hpp b/src/entities/camera.hpp index ac1030b..6155c77 100644 --- a/src/entities/camera.hpp +++ b/src/entities/camera.hpp @@ -6,6 +6,10 @@ #include "utils/config.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ + struct Camera { Vec3 pos {}; @@ -38,3 +42,5 @@ struct Camera }; } }; + +} // namespace Nimbin diff --git a/src/entities/game_object.hpp b/src/entities/game_object.hpp index 53c6da8..3592b95 100644 --- a/src/entities/game_object.hpp +++ b/src/entities/game_object.hpp @@ -5,6 +5,9 @@ #include "utils/globals.hpp" #include "utils/light.hpp" +namespace +Nimbin +{ class Camera; class GlRenderer; @@ -128,3 +131,5 @@ struct GameObject return { pos.x + ex, pos.y + shape.half_extents.y, pos.z + ez }; } }; + +} // namespace Nimbin diff --git a/src/entities/plate.cpp b/src/entities/plate.cpp index dd4e308..58aae05 100644 --- a/src/entities/plate.cpp +++ b/src/entities/plate.cpp @@ -4,6 +4,9 @@ #include "plate.hpp" #include "rendering/gl_renderer.hpp" +namespace +Nimbin +{ void Plate::tick(double dt) @@ -54,3 +57,5 @@ Plate::draw(GlRenderer& gl, const Camera& cam, const Light& light) const gl.set_Color (wire_color.r, wire_color.g, wire_color.b); gl.draw_Box (half_x, half_y, half_z); } + +} // namespace Nimbin diff --git a/src/entities/plate.hpp b/src/entities/plate.hpp index 0868880..b9b8eeb 100644 --- a/src/entities/plate.hpp +++ b/src/entities/plate.hpp @@ -6,6 +6,10 @@ #include "utils/light.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ + class Camera; class GlRenderer; @@ -36,3 +40,5 @@ struct Plate final : public SolidBox void tick(double dt); void draw(GlRenderer& gl, const Camera& cam, const Light& light) const override; }; + +} // namespace Nimbin diff --git a/src/entities/player.cpp b/src/entities/player.cpp index c4d205b..3e49d08 100644 --- a/src/entities/player.cpp +++ b/src/entities/player.cpp @@ -1,6 +1,9 @@ #include "entities/player.hpp" #include "utils/config.hpp" +namespace +Nimbin +{ Player::Player() : pos {8.0, 0.0, 8.0}, @@ -60,3 +63,5 @@ Player::compute_Movement(const FrameInput& input) _acc_z = ConfigPhysics::player_move_accel * (-sin*dir_x + cos*dir_z) * inv; } } + +} // namespace Nimbin diff --git a/src/entities/player.hpp b/src/entities/player.hpp index 1c4fec1..8087eb6 100644 --- a/src/entities/player.hpp +++ b/src/entities/player.hpp @@ -5,6 +5,9 @@ #include "systems/input_system.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ struct PlayerCollision { @@ -42,3 +45,5 @@ public: void respawn (const Vec3& spawn_pos); }; + +} // namespace Nimbin diff --git a/src/entities/pult.cpp b/src/entities/pult.cpp index a0624af..7af3c0b 100644 --- a/src/entities/pult.cpp +++ b/src/entities/pult.cpp @@ -2,6 +2,9 @@ #include "pult.hpp" #include "rendering/gl_renderer.hpp" +namespace +Nimbin +{ /////////////////////////// // PultButton @@ -95,3 +98,5 @@ Pult::draw(GlRenderer& gl, const Camera& cam, const Light& light) const for (const PultButton* b : buttons) b->draw(gl, cam, light); } + +} // namespace Nimbin diff --git a/src/entities/pult.hpp b/src/entities/pult.hpp index 63fc6a8..007ec80 100644 --- a/src/entities/pult.hpp +++ b/src/entities/pult.hpp @@ -7,6 +7,9 @@ #include "utils/light.hpp" #include "text/handler.hpp" +namespace +Nimbin +{ class Camera; class GlRenderer; @@ -61,3 +64,5 @@ struct Pult : public SolidBox void tick(double dt); void draw(GlRenderer& gl, const Camera& cam, const Light& light) const override; }; + +} // namespace Nimbin diff --git a/src/entities/solid_box.hpp b/src/entities/solid_box.hpp index dc91f5b..fbbb810 100644 --- a/src/entities/solid_box.hpp +++ b/src/entities/solid_box.hpp @@ -5,6 +5,10 @@ #include "rendering/gl_renderer.hpp" #include "utils/light.hpp" +namespace +Nimbin +{ + struct SolidBox : public GameObject { SDL_FColor fill_color { 0.55f, 0.55f, 0.75f, 1.0f }; @@ -43,3 +47,5 @@ struct SolidBox : public GameObject gl.draw_Box (hx, hy, hz); } }; + +} // namespace Nimbin diff --git a/src/entities/world.cpp b/src/entities/world.cpp index 2dc668e..762a22d 100644 --- a/src/entities/world.cpp +++ b/src/entities/world.cpp @@ -1,6 +1,9 @@ #include "entities/world.hpp" #include "utils/frame_profiler.hpp" +namespace +Nimbin +{ World::World() { @@ -69,3 +72,5 @@ World::draw(GlRenderer& gl, const Camera& camera, const Light& light) const Vec3 World::get_SpawnPoint() const { return {0.0, 2.0, 0.0}; } + +} // namespace Nimbin diff --git a/src/entities/world.hpp b/src/entities/world.hpp index 8d27f6b..cdb02cb 100644 --- a/src/entities/world.hpp +++ b/src/entities/world.hpp @@ -8,6 +8,9 @@ #include "rendering/gl_renderer.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ struct SweepResult { @@ -43,3 +46,5 @@ public: inline static T get_BoxScale() { return static_cast<T>(ConfigGame::world_box_scale); } }; + +} // namespace Nimbin diff --git a/src/levels/director.cpp b/src/levels/director.cpp index 2dbfb2e..cbe57c3 100644 --- a/src/levels/director.cpp +++ b/src/levels/director.cpp @@ -15,6 +15,9 @@ #include "text/text.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ namespace Level @@ -244,3 +247,5 @@ Director::try_Advance(GameContext& ctx, double dt, } // namespace Level + +} // namespace Nimbin diff --git a/src/levels/director.hpp b/src/levels/director.hpp index 3cc7c43..5324b35 100644 --- a/src/levels/director.hpp +++ b/src/levels/director.hpp @@ -10,6 +10,9 @@ #include "levels/progression.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ class CelebrationSystem; class HintSystem; @@ -105,3 +108,5 @@ public: } // namespace Level + +} // namespace Nimbin diff --git a/src/levels/goal.cpp b/src/levels/goal.cpp index 06fb066..26e3164 100644 --- a/src/levels/goal.cpp +++ b/src/levels/goal.cpp @@ -3,6 +3,9 @@ #include "goal.hpp" #include "level.hpp" +namespace +Nimbin +{ namespace Goal { @@ -71,3 +74,5 @@ is_Satisfied(const Type& g, const Context& ctx) } // namespace Type + +} // namespace Nimbin diff --git a/src/levels/goal.hpp b/src/levels/goal.hpp index de5137e..69f24bb 100644 --- a/src/levels/goal.hpp +++ b/src/levels/goal.hpp @@ -6,6 +6,9 @@ #include "entities/pult.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ namespace Goal { @@ -58,3 +61,5 @@ struct Context { bool is_Satisfied(const Type& g, const Context& ctx); } // namespace Goal + +} // namespace Nimbin diff --git a/src/levels/level.cpp b/src/levels/level.cpp index 2a89b47..6be03de 100644 --- a/src/levels/level.cpp +++ b/src/levels/level.cpp @@ -2,6 +2,9 @@ #include "level.hpp" +namespace +Nimbin +{ namespace Level { @@ -47,3 +50,4 @@ contains_Pattern(const std::string& haystack, const std::string& needle) } // namespace Check } // namespace Level +} // namespace Nimbin diff --git a/src/levels/level.hpp b/src/levels/level.hpp index c0cb580..6007a90 100644 --- a/src/levels/level.hpp +++ b/src/levels/level.hpp @@ -6,6 +6,9 @@ #include "scene.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ namespace Level { @@ -74,3 +77,5 @@ namespace Level { return levels.size(); } } + +} // namespace Nimbin diff --git a/src/levels/level/char_copy.cpp b/src/levels/level/char_copy.cpp index d6ba282..9df43d8 100644 --- a/src/levels/level/char_copy.cpp +++ b/src/levels/level/char_copy.cpp @@ -1,6 +1,9 @@ #include "levels/level.hpp" #include "utils/config.hpp" +namespace +Nimbin +{ Level::Data Level::build_CharCopy() @@ -183,3 +186,5 @@ Place all three lines BEFORE the existing return.)", .dynamic_lib = false, }; } + +} // namespace Nimbin diff --git a/src/levels/level/sandbox.cpp b/src/levels/level/sandbox.cpp index 821c922..65b37be 100644 --- a/src/levels/level/sandbox.cpp +++ b/src/levels/level/sandbox.cpp @@ -1,6 +1,9 @@ #include "levels/level.hpp" #include "utils/config.hpp" +namespace +Nimbin +{ Level::Data Level::build_Sandbox() @@ -35,3 +38,5 @@ Then press the Compile pult. Edit and recompile freely.)", .dynamic_lib = true, }; } + +} // namespace Nimbin diff --git a/src/levels/level/tutorial.cpp b/src/levels/level/tutorial.cpp index af4bab0..3b42afa 100644 --- a/src/levels/level/tutorial.cpp +++ b/src/levels/level/tutorial.cpp @@ -2,6 +2,9 @@ #include "levels/level.hpp" #include "utils/config.hpp" +namespace +Nimbin +{ Level::Data Level::build_Tutorial() @@ -24,7 +27,7 @@ Level::build_Tutorial() .words = {}, }, .goal = Goal::ReachPlate{ "" }, - .hint = "Jump up the steps to the plate", + .hint = "Jump on top of the green hovering plate", .details = R"(Press SPACE to jump. Use [wasd] to walk. @@ -74,11 +77,9 @@ Four walls surround you: }, }, .goal = Goal::CollectWord{ "hello" }, - .hint = "Walk into the floating word and press 'e'", - .details = R"(Words float in the air. - -Walk up to "hello" and press 'e' to pick it up. -Picked words trail in front of you as you move. + .hint = "Walk to the floating word and press 'e'", + .details = R"(Walk next to "hello" and press 'e' to pick it up. +Picked up words will align in front of you. > hold SHIFT to free-look without turning your body.") )", @@ -103,7 +104,7 @@ Picked words trail in front of you as you move. Goal::CollectWord{ "e" }, Goal::CollectWord{ "pressed" }, }}, - .hint = "Keep 'e' pressed and pick up all words.", + .hint = "Keep 'e' pressed to pick up all words.", .details = R"(You can carry several words at once. Collect "press", "any" and "key" with 'e'. @@ -329,3 +330,5 @@ Jump onto the plate to start the first real level: .desc = "Learn the controls and the code-building loop.", }; } + +} // namespace Nimbin diff --git a/src/levels/progression.cpp b/src/levels/progression.cpp index 5764027..7fa037f 100644 --- a/src/levels/progression.cpp +++ b/src/levels/progression.cpp @@ -1,5 +1,8 @@ #include "progression.hpp" +namespace +Nimbin +{ namespace Level @@ -29,3 +32,5 @@ Progression::get_GarantsForStep() const } // namespace + +} // namespace Nimbin diff --git a/src/levels/progression.hpp b/src/levels/progression.hpp index 8bcd1df..ffe5fe9 100644 --- a/src/levels/progression.hpp +++ b/src/levels/progression.hpp @@ -2,6 +2,9 @@ #include "levels/level.hpp" +namespace +Nimbin +{ namespace Level { @@ -31,3 +34,5 @@ public: } // namespace + +} // namespace Nimbin diff --git a/src/levels/scene.hpp b/src/levels/scene.hpp index 6987cfb..e1072f0 100644 --- a/src/levels/scene.hpp +++ b/src/levels/scene.hpp @@ -6,6 +6,9 @@ #include "text/token.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ namespace Scene { @@ -62,3 +65,5 @@ struct Data }; } // namespace Scene + +} // namespace Nimbin diff --git a/src/rendering/floor_surface.cpp b/src/rendering/floor_surface.cpp index 9ce4685..8e1a596 100644 --- a/src/rendering/floor_surface.cpp +++ b/src/rendering/floor_surface.cpp @@ -3,6 +3,9 @@ #include "entities/camera.hpp" #include "floor_surface.hpp" +namespace +Nimbin +{ namespace Floor { @@ -83,3 +86,5 @@ Mandelbrot::draw(GlRenderer& gl, const Camera& cam, const Light& light) const } } // namespace Floor + +} // namespace Nimbin diff --git a/src/rendering/floor_surface.hpp b/src/rendering/floor_surface.hpp index aed221c..f641ea7 100644 --- a/src/rendering/floor_surface.hpp +++ b/src/rendering/floor_surface.hpp @@ -6,6 +6,9 @@ #include "utils/globals.hpp" #include "utils/light.hpp" +namespace +Nimbin +{ class Camera; @@ -42,3 +45,5 @@ public: }; } // namespace Floor + +} // namespace Nimbin diff --git a/src/rendering/gl_renderer.cpp b/src/rendering/gl_renderer.cpp index be55da4..9a6bf4d 100644 --- a/src/rendering/gl_renderer.cpp +++ b/src/rendering/gl_renderer.cpp @@ -4,6 +4,10 @@ #include "rendering/gl_renderer.hpp" #include "utils/frame_profiler.hpp" +namespace +Nimbin +{ + // ───────────────────────────────────────────────────────────────────────────── // GLSL shaders // ───────────────────────────────────────────────────────────────────────────── @@ -1291,3 +1295,5 @@ GlRenderer::resize_FBO_(int w, int h) create_FBO_(w, h); } + +} // namespace Nimbin diff --git a/src/rendering/gl_renderer.hpp b/src/rendering/gl_renderer.hpp index f67d8bd..f2ace19 100644 --- a/src/rendering/gl_renderer.hpp +++ b/src/rendering/gl_renderer.hpp @@ -7,6 +7,9 @@ #include "utils/globals.hpp" #include "utils/light.hpp" +namespace +Nimbin +{ struct Mat4 { @@ -185,3 +188,5 @@ public: const int* indices, int index_count, float r, float g, float b, float strength); }; + +} // namespace Nimbin diff --git a/src/rendering/wall_surfaces.cpp b/src/rendering/wall_surfaces.cpp index f92667f..201e489 100644 --- a/src/rendering/wall_surfaces.cpp +++ b/src/rendering/wall_surfaces.cpp @@ -7,6 +7,9 @@ #include "utils/math.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ namespace { @@ -148,3 +151,5 @@ Surfaces::draw(GlRenderer& gl, const Camera& cam, const Light& light) const } // Wall + +} // namespace Nimbin diff --git a/src/states/game_context.cpp b/src/states/game_context.cpp index f83e5ba..0e829da 100644 --- a/src/states/game_context.cpp +++ b/src/states/game_context.cpp @@ -2,6 +2,9 @@ #include "text/token.hpp" #include "states/game_context.hpp" +namespace +Nimbin +{ void @@ -13,3 +16,5 @@ GameContext::drop_WordToFloor(Text::TokenPtr word, const Vec3& vel) word->body.vel = vel; words.push_back(std::move(word)); } + +} // namespace Nimbin diff --git a/src/states/game_context.hpp b/src/states/game_context.hpp index 7d39d22..94003ec 100644 --- a/src/states/game_context.hpp +++ b/src/states/game_context.hpp @@ -7,6 +7,9 @@ #include "utils/globals.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ class Camera; @@ -34,3 +37,5 @@ struct GameContext void drop_WordToFloor(Text::TokenPtr word, const Vec3& vel); }; + +} // namespace Nimbin diff --git a/src/states/game_state.cpp b/src/states/game_state.cpp index 4a9b8e2..f98437b 100644 --- a/src/states/game_state.cpp +++ b/src/states/game_state.cpp @@ -23,6 +23,9 @@ #include "wall/label.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ GameState::GameState(size_t starting_level) { @@ -55,7 +58,7 @@ GameState::GameState(size_t starting_level) _text_walls = { &_wall_editor }; _wall_program = Text::Handler(Wall::Role::Program, World::get_BoxScale(), - Text::LayoutMode::Snapped); + Text::LayoutMode::Snapped); _wall_program.set_Lexing (false); _wall_program.set_ShowNumbers (false, false); _wall_program.set_DefaultStyle(Text::Token::depth_wall, 0.003f, @@ -1545,3 +1548,5 @@ GameState::update_LabelFocus(double dt, const Camera& cam, float aspect, float f _focus_label_yaw = static_cast<float>(SDL_atan2(-cam.fwd.x, -cam.fwd.z)); } + +} // namespace Nimbin diff --git a/src/states/game_state.hpp b/src/states/game_state.hpp index 4b85c46..1125764 100644 --- a/src/states/game_state.hpp +++ b/src/states/game_state.hpp @@ -30,6 +30,9 @@ #include "wall/label.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ class GameState : public IState { @@ -178,3 +181,5 @@ public: void update (double dt, const GlRenderer*) override; void render (SDL_Window&, GlRenderer&) override; }; + +} // namespace Nimbin diff --git a/src/states/istate.hpp b/src/states/istate.hpp index 2e483ce..d4df0c8 100644 --- a/src/states/istate.hpp +++ b/src/states/istate.hpp @@ -2,6 +2,9 @@ #include <SDL3/SDL.h> +namespace +Nimbin +{ class Game; class GlRenderer; @@ -19,3 +22,5 @@ public: virtual void update(double dt, const GlRenderer*) = 0; virtual void render(SDL_Window&, GlRenderer&) = 0; }; + +} // namespace Nimbin diff --git a/src/states/menu_state.cpp b/src/states/menu_state.cpp index b863a97..d2b40be 100644 --- a/src/states/menu_state.cpp +++ b/src/states/menu_state.cpp @@ -6,6 +6,9 @@ #include "rendering/gl_renderer.hpp" #include "states/game_state.hpp" +namespace +Nimbin +{ static constexpr float TITLE_SCALE = 0.018f; static constexpr float ITEM_SCALE = 0.012f; @@ -347,3 +350,5 @@ MenuState::render(SDL_Window& window, GlRenderer& renderer) renderer.end_Frame(&window); } + +} // namespace Nimbin diff --git a/src/states/menu_state.hpp b/src/states/menu_state.hpp index c1941db..7f4b3d9 100644 --- a/src/states/menu_state.hpp +++ b/src/states/menu_state.hpp @@ -10,6 +10,9 @@ #include "utils/globals.hpp" #include "utils/light.hpp" +namespace +Nimbin +{ class MenuState : public IState { @@ -56,3 +59,5 @@ public: void update (double dt, const GlRenderer*) override; void render (SDL_Window&, GlRenderer&) override; }; + +} // namespace Nimbin diff --git a/src/systems/aim.hpp b/src/systems/aim.hpp index 3cef6bb..2cfaa57 100644 --- a/src/systems/aim.hpp +++ b/src/systems/aim.hpp @@ -10,6 +10,9 @@ #include "utils/globals.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ namespace Aim { @@ -93,3 +96,5 @@ crosshair_Target(const Camera& camera, } } // namespace Aim + +} // namespace Nimbin diff --git a/src/systems/carry_lex.cpp b/src/systems/carry_lex.cpp index aa60df8..2f8d953 100644 --- a/src/systems/carry_lex.cpp +++ b/src/systems/carry_lex.cpp @@ -7,6 +7,9 @@ #include "text/text.hpp" #include "text/token.hpp" +namespace +Nimbin +{ // Re-lex the entire carried line as ONE source string, then assign each word a // context colour by mapping highlight spans onto its byte range. Mirrors @@ -68,3 +71,5 @@ CarryLex::revert_ToSingle(Text::Token::Data* word) word->clear_Context(); word->set_ColorSource(Text::ColorSource::Lint); } + +} // namespace Nimbin diff --git a/src/systems/carry_lex.hpp b/src/systems/carry_lex.hpp index 5f23839..4111bb7 100644 --- a/src/systems/carry_lex.hpp +++ b/src/systems/carry_lex.hpp @@ -1,5 +1,8 @@ #pragma once +namespace +Nimbin +{ struct CarriedLine; @@ -11,3 +14,5 @@ CarryLex void lex_CarriedLine (CarriedLine& carry); void revert_ToSingle (Text::Token::Data* word); } + +} // namespace Nimbin diff --git a/src/systems/carry_system.cpp b/src/systems/carry_system.cpp index ffda93d..9f1e99c 100644 --- a/src/systems/carry_system.cpp +++ b/src/systems/carry_system.cpp @@ -1,6 +1,9 @@ #include "carry_system.hpp" #include "entities/camera.hpp" +namespace +Nimbin +{ bool CarriedLine::empty() const @@ -179,3 +182,5 @@ CarriedLine::get_SlotPosition(const Vec3& anchor, return positions; } + +} // namespace Nimbin diff --git a/src/systems/carry_system.hpp b/src/systems/carry_system.hpp index 8c77b79..03e0d54 100644 --- a/src/systems/carry_system.hpp +++ b/src/systems/carry_system.hpp @@ -3,6 +3,9 @@ #include "text/token.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ struct CarriedWordNode @@ -40,3 +43,5 @@ struct CarriedLine double carry_gap); static Vec3 get_LineAnchor(const Camera& camera, double carry_dist); }; + +} // namespace Nimbin diff --git a/src/systems/celebration_system.cpp b/src/systems/celebration_system.cpp index 2e65e25..8d2a544 100644 --- a/src/systems/celebration_system.cpp +++ b/src/systems/celebration_system.cpp @@ -3,6 +3,9 @@ #include "entities/world.hpp" #include "systems/particle_system.hpp" +namespace +Nimbin +{ void CelebrationSystem::start(const Camera& cam, double& glyph_yaw) @@ -111,3 +114,5 @@ CelebrationSystem::draw(GlRenderer& gl, const Camera& cam, const Light& light) c if (!_active || !_banner) return; _banner->draw(gl, cam, light); } + +} // namespace Nimbin diff --git a/src/systems/celebration_system.hpp b/src/systems/celebration_system.hpp index c805705..8b134ea 100644 --- a/src/systems/celebration_system.hpp +++ b/src/systems/celebration_system.hpp @@ -3,6 +3,10 @@ #include "utils/globals.hpp" #include "text/token.hpp" +namespace +Nimbin +{ + class GlRenderer; class ParticleSystem; struct Camera; @@ -25,3 +29,5 @@ public: bool is_Active () const; double get_Progress() const; }; + +} // namespace Nimbin diff --git a/src/systems/collision.cpp b/src/systems/collision.cpp index 3695569..efe3031 100644 --- a/src/systems/collision.cpp +++ b/src/systems/collision.cpp @@ -4,6 +4,9 @@ #include "entities/game_object.hpp" #include "systems/collision.hpp" +namespace +Nimbin +{ namespace Collision { @@ -154,3 +157,5 @@ swept_RayAabb(const Vec3& origin, const Vec3& dir, } } + +} // namespace Nimbin diff --git a/src/systems/collision.hpp b/src/systems/collision.hpp index d0acfaf..60db788 100644 --- a/src/systems/collision.hpp +++ b/src/systems/collision.hpp @@ -2,6 +2,10 @@ #include "utils/globals.hpp" +namespace +Nimbin +{ + class GameObject; namespace Collision @@ -27,3 +31,5 @@ namespace Collision SweptResult swept_RayAabb (const Vec3& origin, const Vec3& dir, const Vec3& box_min, const Vec3& box_max); } + +} // namespace Nimbin diff --git a/src/systems/compiler_system.cpp b/src/systems/compiler_system.cpp index 992ccda..1eccf2a 100644 --- a/src/systems/compiler_system.cpp +++ b/src/systems/compiler_system.cpp @@ -3,6 +3,9 @@ #include "systems/compiler_system.hpp" #include "text/text.hpp" +namespace +Nimbin +{ CompilerSystem::~CompilerSystem() { @@ -101,3 +104,5 @@ CompilerSystem::push_Line(Text::Handler& out, const std::string& line) out.append_Line(Text::ascii_Sanitize(line)); _count++; } + +} // namespace Nimbin diff --git a/src/systems/compiler_system.hpp b/src/systems/compiler_system.hpp index 20564ae..5d03973 100644 --- a/src/systems/compiler_system.hpp +++ b/src/systems/compiler_system.hpp @@ -10,6 +10,9 @@ #include "text/handler.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ struct CompilerSystem { @@ -35,3 +38,5 @@ public: ~CompilerSystem(); }; + +} // namespace Nimbin diff --git a/src/systems/cpp_highlight_system.hpp b/src/systems/cpp_highlight_system.hpp index 5b1fe7d..6aab46c 100644 --- a/src/systems/cpp_highlight_system.hpp +++ b/src/systems/cpp_highlight_system.hpp @@ -8,6 +8,9 @@ #include "text/text.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ class CppHighlightSystem { @@ -73,3 +76,5 @@ private: } }; + +} // namespace Nimbin diff --git a/src/systems/dyn_loader_system.cpp b/src/systems/dyn_loader_system.cpp index 715dda6..ac878b7 100644 --- a/src/systems/dyn_loader_system.cpp +++ b/src/systems/dyn_loader_system.cpp @@ -6,6 +6,9 @@ #include "systems/dyn_loader_system.hpp" #include "text/text.hpp" +namespace +Nimbin +{ // Where game_mod_abi.h is installed at runtime, and the build scratch dir. static constexpr const char* MOD_INCLUDE_DIR = "/tmp/game_mod_include"; @@ -179,3 +182,5 @@ DynLoaderSystem::~DynLoaderSystem() if (_handle) dlclose(_handle); if (_pipe) pclose(_pipe); } + +} // namespace Nimbin diff --git a/src/systems/dyn_loader_system.hpp b/src/systems/dyn_loader_system.hpp index 2da2b8c..8a227dd 100644 --- a/src/systems/dyn_loader_system.hpp +++ b/src/systems/dyn_loader_system.hpp @@ -6,6 +6,9 @@ #include "text/handler.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ class DynLoaderSystem { @@ -37,3 +40,5 @@ public: ~DynLoaderSystem(); }; + +} // namespace Nimbin diff --git a/src/systems/freelook_system.cpp b/src/systems/freelook_system.cpp index f505d10..60d4ea5 100644 --- a/src/systems/freelook_system.cpp +++ b/src/systems/freelook_system.cpp @@ -3,6 +3,9 @@ #include "freelook_system.hpp" +namespace +Nimbin +{ static constexpr double FREELOOK_LERP_DUR = 0.20; @@ -36,3 +39,5 @@ FreelookSystem::update(double dt) state.lerping = false; } } + +} // namespace Nimbin diff --git a/src/systems/freelook_system.hpp b/src/systems/freelook_system.hpp index c620935..451614c 100644 --- a/src/systems/freelook_system.hpp +++ b/src/systems/freelook_system.hpp @@ -3,6 +3,10 @@ #include "utils/globals.hpp" #include "systems/carry_system.hpp" +namespace +Nimbin +{ + struct FreelookState { double lerp_t {}; @@ -20,3 +24,5 @@ public: void end (); void update(double dt); }; + +} // namespace Nimbin diff --git a/src/systems/hint_system.cpp b/src/systems/hint_system.cpp index 196b4dc..f13daeb 100644 --- a/src/systems/hint_system.cpp +++ b/src/systems/hint_system.cpp @@ -2,6 +2,9 @@ #include "systems/hint_system.hpp" #include "utils/config.hpp" +namespace +Nimbin +{ HintSystem::HintSystem() { @@ -37,3 +40,5 @@ HintSystem::update(double dt, const Camera& camera) void HintSystem::draw(GlRenderer& gl, const Camera& camera, const Light& light) const { _label.draw(gl, camera, light); } + +} // namespace Nimbin diff --git a/src/systems/hint_system.hpp b/src/systems/hint_system.hpp index 8ff6920..5d21574 100644 --- a/src/systems/hint_system.hpp +++ b/src/systems/hint_system.hpp @@ -5,6 +5,9 @@ #include "entities/camera.hpp" #include "utils/light.hpp" +namespace +Nimbin +{ class GlRenderer; @@ -28,3 +31,5 @@ public: const Text::Handler& get_Label() const { return _label; } }; + +} // namespace Nimbin diff --git a/src/systems/input_system.cpp b/src/systems/input_system.cpp index 9758cd3..01dab3f 100644 --- a/src/systems/input_system.cpp +++ b/src/systems/input_system.cpp @@ -5,6 +5,9 @@ #include "states/menu_state.hpp" #include "systems/input_system.hpp" +namespace +Nimbin +{ void InputSystem::handle_Event(Game& game, const SDL_Event& e, FrameInput& input) @@ -143,3 +146,5 @@ InputSystem::handle_Event(Game& game, const SDL_Event& e, FrameInput& input) break; } } + +} // namespace Nimbin diff --git a/src/systems/input_system.hpp b/src/systems/input_system.hpp index 57ee956..53ed353 100644 --- a/src/systems/input_system.hpp +++ b/src/systems/input_system.hpp @@ -5,6 +5,9 @@ #include "utils/globals.hpp" +namespace +Nimbin +{ class Game; @@ -61,3 +64,5 @@ struct InputSystem { void handle_Event(Game& game, const SDL_Event& e, FrameInput& input); }; + +} // namespace Nimbin diff --git a/src/systems/particle_system.cpp b/src/systems/particle_system.cpp index 8401ddd..c0c3bd9 100644 --- a/src/systems/particle_system.cpp +++ b/src/systems/particle_system.cpp @@ -7,6 +7,9 @@ #include "entities/game_object.hpp" #include "utils/config.hpp" +namespace +Nimbin +{ namespace { @@ -151,3 +154,5 @@ ParticleSystem::clear() { _particles.clear(); } + +} // namespace Nimbin diff --git a/src/systems/particle_system.hpp b/src/systems/particle_system.hpp index 1d2239f..159ddf7 100644 --- a/src/systems/particle_system.hpp +++ b/src/systems/particle_system.hpp @@ -6,6 +6,9 @@ #include "utils/globals.hpp" #include "utils/light.hpp" +namespace +Nimbin +{ class Camera; class GameObject; @@ -39,3 +42,5 @@ public: void emit_FireworkBurst(const Vec3& center, SDL_FColor color, int count = 80); }; + +} // namespace Nimbin diff --git a/src/systems/physics_system.cpp b/src/systems/physics_system.cpp index d3e122d..1302eee 100644 --- a/src/systems/physics_system.cpp +++ b/src/systems/physics_system.cpp @@ -10,6 +10,9 @@ #include "utils/frame_profiler.hpp" #include "wall/label.hpp" +namespace +Nimbin +{ void PhysicsSystem::update_Player(Player& p, double acc_x, double acc_z, double dt) @@ -524,3 +527,5 @@ PhysicsSystem::collide_Grid(const DynArray<GameObject*>& active) } } } + +} // namespace Nimbin diff --git a/src/systems/physics_system.hpp b/src/systems/physics_system.hpp index 8850654..05fb147 100644 --- a/src/systems/physics_system.hpp +++ b/src/systems/physics_system.hpp @@ -7,6 +7,9 @@ #include "text/handler.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ struct Projectile; @@ -68,3 +71,5 @@ public: CarriedLine& carried, const DynArray<GameObject*>& colliders); }; + +} // namespace Nimbin diff --git a/src/systems/pick_system.cpp b/src/systems/pick_system.cpp index b6cb167..ba06e51 100644 --- a/src/systems/pick_system.cpp +++ b/src/systems/pick_system.cpp @@ -3,6 +3,10 @@ #include "pick_system.hpp" #include "entities/world.hpp" +namespace +Nimbin +{ + namespace PickSystem { @@ -143,3 +147,5 @@ pick_WallToken(const Camera& camera, Text::Handler& wall) } } // namespace PickSystem + +} // namespace Nimbin diff --git a/src/systems/pick_system.hpp b/src/systems/pick_system.hpp index a1e215a..133b423 100644 --- a/src/systems/pick_system.hpp +++ b/src/systems/pick_system.hpp @@ -7,6 +7,9 @@ #include "utils/globals.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ enum class PickKind : uint8_t { None, Scenery, Word, WallWord }; @@ -31,3 +34,5 @@ namespace PickSystem Text::Token::Data* pick_WallToken(const Camera& camera, Text::Handler& wall); } + +} // namespace Nimbin diff --git a/src/systems/plate_system.cpp b/src/systems/plate_system.cpp index 3750d10..3c0d8df 100644 --- a/src/systems/plate_system.cpp +++ b/src/systems/plate_system.cpp @@ -3,6 +3,9 @@ #include "states/game_state.hpp" #include "levels/director.hpp" +namespace +Nimbin +{ void PlateSystem::update(double dt, @@ -36,3 +39,5 @@ PlateSystem::update(double dt, plate->pulse = 1.0; } } + +} // namespace Nimbin diff --git a/src/systems/plate_system.hpp b/src/systems/plate_system.hpp index a6a8a36..ebfdf02 100644 --- a/src/systems/plate_system.hpp +++ b/src/systems/plate_system.hpp @@ -3,6 +3,9 @@ #include "entities/plate.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ class Player; namespace Level { struct StepPlate; } @@ -14,3 +17,5 @@ public: void update(double dt, const Player& player, const DynArray<Level::StepPlate>& plates); }; + +} // namespace Nimbin diff --git a/src/systems/program_system.cpp b/src/systems/program_system.cpp index 1d3fcb4..0b024b3 100644 --- a/src/systems/program_system.cpp +++ b/src/systems/program_system.cpp @@ -11,6 +11,9 @@ #include "text/text.hpp" #include "utils/config.hpp" +namespace +Nimbin +{ static const char* kProgramPath = "/tmp/game_prog"; @@ -191,3 +194,5 @@ ProgramSystem::push_Line(Text::Handler& out, const std::string& line) out.append_Line(Text::ascii_Sanitize(line)); _count++; } + +} // namespace Nimbin diff --git a/src/systems/program_system.hpp b/src/systems/program_system.hpp index 5a63777..7e33c8b 100644 --- a/src/systems/program_system.hpp +++ b/src/systems/program_system.hpp @@ -7,6 +7,9 @@ #include "text/handler.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ struct ProgramSystem { @@ -36,3 +39,5 @@ public: ~ProgramSystem(); }; + +} // namespace Nimbin diff --git a/src/systems/projectile_system.cpp b/src/systems/projectile_system.cpp index e32f60b..05868b6 100644 --- a/src/systems/projectile_system.cpp +++ b/src/systems/projectile_system.cpp @@ -5,6 +5,9 @@ #include "systems/collision.hpp" #include "utils/config.hpp" +namespace +Nimbin +{ static inline double bounceVelocity(double v, double restitution) @@ -502,3 +505,5 @@ ProjectileSystem::update(DynArray<Projectile>& projectiles, } } } + +} // namespace Nimbin diff --git a/src/systems/projectile_system.hpp b/src/systems/projectile_system.hpp index 485676c..2859e71 100644 --- a/src/systems/projectile_system.hpp +++ b/src/systems/projectile_system.hpp @@ -5,6 +5,9 @@ #include "utils/globals.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ static constexpr uint8_t BOUNCED_X = 1 << 0; static constexpr uint8_t BOUNCED_Z = 1 << 1; @@ -87,3 +90,5 @@ struct ProjectileSystem const DynArray<WallTextHitTest>& wall_text_hits, double dt, bool program_running); }; + +} // namespace Nimbin diff --git a/src/systems/pult_system.cpp b/src/systems/pult_system.cpp index 2290a39..49689a9 100644 --- a/src/systems/pult_system.cpp +++ b/src/systems/pult_system.cpp @@ -6,6 +6,9 @@ #include "wall/label.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ void PultSystem::init(DynArray<GameObjectPtr>& scenery, @@ -187,3 +190,5 @@ PultSystem::get_ConnectEditorPos() const { return _connect_editor ? _connect_editor->pos : Vec3{}; } + +} // namespace Nimbin diff --git a/src/systems/pult_system.hpp b/src/systems/pult_system.hpp index 3f7501e..fb748d5 100644 --- a/src/systems/pult_system.hpp +++ b/src/systems/pult_system.hpp @@ -7,6 +7,10 @@ #include "entities/pult.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ + class GlRenderer; struct Light; struct Player; @@ -46,3 +50,5 @@ public: }; + +} // namespace Nimbin diff --git a/src/systems/source_tokens.hpp b/src/systems/source_tokens.hpp index f84ece3..0af3295 100644 --- a/src/systems/source_tokens.hpp +++ b/src/systems/source_tokens.hpp @@ -6,6 +6,9 @@ #include "utils/globals.hpp" +namespace +Nimbin +{ namespace SourceTokens { @@ -133,3 +136,5 @@ copy_File(const std::string& from, const std::string& to) } } // namespace SourceTokens + +} // namespace Nimbin diff --git a/src/systems/wall_connection.cpp b/src/systems/wall_connection.cpp index 4066014..23e9cdb 100644 --- a/src/systems/wall_connection.cpp +++ b/src/systems/wall_connection.cpp @@ -12,6 +12,9 @@ #include "utils/light.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ namespace Wall @@ -258,3 +261,5 @@ Connection::draw_Electric(GlRenderer& gl, const Camera& cam) const } + +} // namespace Nimbin diff --git a/src/systems/wall_connection.hpp b/src/systems/wall_connection.hpp index d3df49b..f84e4da 100644 --- a/src/systems/wall_connection.hpp +++ b/src/systems/wall_connection.hpp @@ -4,6 +4,9 @@ #include "text/token.hpp" +namespace +Nimbin +{ class Camera; class GlRenderer; @@ -61,3 +64,5 @@ private: } // namespace Wall + +} // namespace Nimbin diff --git a/src/systems/word_ai_system.cpp b/src/systems/word_ai_system.cpp index 3498105..7663859 100644 --- a/src/systems/word_ai_system.cpp +++ b/src/systems/word_ai_system.cpp @@ -10,6 +10,9 @@ #include "utils/config.hpp" #include "word_ai_system.hpp" +namespace +Nimbin +{ static Vec3 @@ -428,3 +431,5 @@ WordAiSystem::update_StolenTrail(Text::Token::Data& w, double dt) w.body.hover_phase += ConfigText3d::hover_speed * dt; } + +} // namespace Nimbin diff --git a/src/systems/word_ai_system.hpp b/src/systems/word_ai_system.hpp index 79a7199..e68636f 100644 --- a/src/systems/word_ai_system.hpp +++ b/src/systems/word_ai_system.hpp @@ -3,6 +3,9 @@ #include "utils/globals.hpp" #include "text/token.hpp" +namespace +Nimbin +{ struct CarriedLine; struct Player; @@ -40,3 +43,5 @@ public: DynArray<Text::TokenPtr>& dropped, double dt); }; + +} // namespace Nimbin diff --git a/src/systems/word_anim_system.cpp b/src/systems/word_anim_system.cpp index 2ef3181..7826865 100644 --- a/src/systems/word_anim_system.cpp +++ b/src/systems/word_anim_system.cpp @@ -4,6 +4,9 @@ #include "word_anim_system.hpp" #include "utils/config.hpp" +namespace +Nimbin +{ static constexpr double ANIM_ADD_DUR = 0.20; @@ -83,3 +86,5 @@ WordAnimSystem::update(DynArray<WordAnim_Add>& anims_add, [](const WordAnim_Drop& d) { return d.complete; }), anims_drop.end()); } + +} // namespace Nimbin diff --git a/src/systems/word_anim_system.hpp b/src/systems/word_anim_system.hpp index 02b8ef1..419382b 100644 --- a/src/systems/word_anim_system.hpp +++ b/src/systems/word_anim_system.hpp @@ -4,6 +4,9 @@ #include "utils/globals.hpp" #include "text/token.hpp" +namespace +Nimbin +{ struct WordAnim_Add { @@ -38,3 +41,5 @@ struct WordAnimSystem DynArray<Text::TokenPtr>& words, double dt); }; + +} // namespace Nimbin diff --git a/src/text/cpp_highlight.cpp b/src/text/cpp_highlight.cpp index bb4332d..76f9824 100644 --- a/src/text/cpp_highlight.cpp +++ b/src/text/cpp_highlight.cpp @@ -7,6 +7,9 @@ #include "text/text.hpp" #include "text/token.hpp" +namespace +Nimbin +{ extern "C" const TSLanguage* tree_sitter_cpp(void); namespace { @@ -269,3 +272,5 @@ Text::CppHighlight::classify_Word(const std::string& word) return type; } + +} // namespace Nimbin diff --git a/src/text/handler.cpp b/src/text/handler.cpp index 073dbe1..32da50e 100644 --- a/src/text/handler.cpp +++ b/src/text/handler.cpp @@ -11,6 +11,9 @@ #include "utils/config.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ namespace Text @@ -1594,3 +1597,5 @@ Handler::kick(size_t word_index, const Vec3& projectile_vel, const Vec3& normal) } // namespace Text + +} // namespace Nimbin diff --git a/src/text/handler.hpp b/src/text/handler.hpp index 1257dad..dca5292 100644 --- a/src/text/handler.hpp +++ b/src/text/handler.hpp @@ -11,6 +11,9 @@ #include "utils/light.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ class GlRenderer; namespace Text @@ -224,3 +227,5 @@ private: } // namespace Text + +} // namespace Nimbin diff --git a/src/text/line.cpp b/src/text/line.cpp index 10461ab..107b2ba 100644 --- a/src/text/line.cpp +++ b/src/text/line.cpp @@ -2,6 +2,10 @@ #include "text/token.hpp" +namespace +Nimbin +{ + namespace Text { @@ -43,3 +47,5 @@ Line::clear() } // namespace Text + +} // namespace Nimbin diff --git a/src/text/mesh.cpp b/src/text/mesh.cpp index 773f4d3..0f12844 100644 --- a/src/text/mesh.cpp +++ b/src/text/mesh.cpp @@ -18,6 +18,9 @@ #include <ft2build.h> #include <unordered_map> +namespace +Nimbin +{ #include FT_FREETYPE_H #include FT_OUTLINE_H @@ -398,3 +401,5 @@ TextMesh::build(const std::string& font_path, // Normals are cached per glyph — no whole-word recompute needed. return !verts.empty(); } + +} // namespace Nimbin diff --git a/src/text/mesh.hpp b/src/text/mesh.hpp index 60180ae..7d12588 100644 --- a/src/text/mesh.hpp +++ b/src/text/mesh.hpp @@ -4,6 +4,9 @@ #include "utils/globals.hpp" +namespace +Nimbin +{ struct Vertex { @@ -34,3 +37,5 @@ struct TextMesh + +} // namespace Nimbin diff --git a/src/text/text.cpp b/src/text/text.cpp index 1b35291..127bb25 100644 --- a/src/text/text.cpp +++ b/src/text/text.cpp @@ -1,5 +1,8 @@ #include "text.hpp" +namespace +Nimbin +{ namespace Text @@ -93,3 +96,5 @@ ascii_Sanitize(const std::string& in) } // namespace Text + +} // namespace Nimbin diff --git a/src/text/text.hpp b/src/text/text.hpp index 39ef26f..350b04e 100644 --- a/src/text/text.hpp +++ b/src/text/text.hpp @@ -4,6 +4,9 @@ #include "utils/globals.hpp" +namespace +Nimbin +{ namespace Text @@ -88,3 +91,5 @@ Text } // namespace Text + +} // namespace Nimbin diff --git a/src/text/token.cpp b/src/text/token.cpp index d6f3d03..1b7c020 100644 --- a/src/text/token.cpp +++ b/src/text/token.cpp @@ -7,6 +7,9 @@ #include "text/token.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ namespace Text { @@ -435,3 +438,5 @@ Data::draw(GlRenderer& gl, const Camera& camera, const Light& light) const } // namespace Text + +} // namespace Nimbin diff --git a/src/text/token.hpp b/src/text/token.hpp index 20871c0..ba9e8e8 100644 --- a/src/text/token.hpp +++ b/src/text/token.hpp @@ -11,6 +11,10 @@ #include "utils/globals.hpp" #include "utils/light.hpp" +namespace +Nimbin +{ + class Camera; class GlRenderer; @@ -220,3 +224,5 @@ Token } // namespace Text + +} // namespace Nimbin diff --git a/src/text/token_db.cpp b/src/text/token_db.cpp index d2f0ce1..15412cf 100644 --- a/src/text/token_db.cpp +++ b/src/text/token_db.cpp @@ -2,6 +2,9 @@ #include "token.hpp" +namespace +Nimbin +{ namespace { @@ -194,3 +197,4 @@ get_TestArrayAllKeywords() } // namespace TokenDB } // namespace Text +} // namespace Nimbin diff --git a/src/text/vim_buffer.cpp b/src/text/vim_buffer.cpp index 4d6ae64..ec4ad20 100644 --- a/src/text/vim_buffer.cpp +++ b/src/text/vim_buffer.cpp @@ -1,5 +1,8 @@ #include "vim_buffer.hpp" +namespace +Nimbin +{ void VimBuffer::load(const std::vector<std::string>& src) @@ -659,3 +662,5 @@ VimBuffer::redo() clamp_Col(); touch(); } + +} // namespace Nimbin diff --git a/src/text/vim_buffer.hpp b/src/text/vim_buffer.hpp index 37fda83..81e2ff9 100644 --- a/src/text/vim_buffer.hpp +++ b/src/text/vim_buffer.hpp @@ -5,6 +5,9 @@ #include <string> #include <vector> +namespace +Nimbin +{ class VimBuffer { public: enum class Mode : uint8_t { Normal, Insert, Command }; @@ -123,3 +126,5 @@ private: int get_Eff () const; int get_ClampRow (int r) const; }; + +} // namespace Nimbin diff --git a/src/thirdparty/earcut/earcut.hpp b/src/thirdparty/earcut/earcut.hpp index 1a6716e..21ab544 100644 --- a/src/thirdparty/earcut/earcut.hpp +++ b/src/thirdparty/earcut/earcut.hpp @@ -41,7 +41,7 @@ namespace detail { template <typename N = uint32_t> class Earcut { public: - DynArray<N> indices; + Nimbin::DynArray<N> indices; std::size_t vertices = 0; template <typename Polygon> @@ -189,8 +189,8 @@ private: void operator()(T* ptr) { alloc_traits::deallocate(alloc, ptr, capacity); } }; - DynArray<cpputils::unique_ptr<T, AllocDeleter>> memoryBlocks; - DynArray<std::size_t> blockCapacities; + Nimbin::DynArray<cpputils::unique_ptr<T, AllocDeleter>> memoryBlocks; + Nimbin::DynArray<std::size_t> blockCapacities; std::size_t currentBlockIndex = 0; std::size_t currentIndex = 0; std::size_t totalObjects = 0; @@ -207,7 +207,7 @@ private: }; cpputils::unique_ptr<ObjectPool<Node>> nodes; - DynArray<Node*> holeQueue; + Nimbin::DynArray<Node*> holeQueue; }; template <typename N> @@ -877,7 +877,7 @@ void Earcut<N>::removeNode(Node* p) { } // namespace detail template <typename N = uint32_t, typename Polygon> -DynArray<N> earcut(const Polygon& poly) { +Nimbin::DynArray<N> earcut(const Polygon& poly) { mapbox::detail::Earcut<N> earcut; earcut(poly); return std::move(earcut.indices); diff --git a/src/utils/config.hpp b/src/utils/config.hpp index b47640a..ce75632 100644 --- a/src/utils/config.hpp +++ b/src/utils/config.hpp @@ -2,6 +2,9 @@ #include <SDL3/SDL.h> +namespace +Nimbin +{ namespace ConfigGame { static constexpr int max_substeps = 4; @@ -155,3 +158,5 @@ namespace ConfigPult static constexpr double press_dur = 0.18; static constexpr double label_height = 1.1; } + +} // namespace Nimbin diff --git a/src/utils/frame_profiler.hpp b/src/utils/frame_profiler.hpp index b9f58b9..6dab816 100644 --- a/src/utils/frame_profiler.hpp +++ b/src/utils/frame_profiler.hpp @@ -29,6 +29,10 @@ #include <array> #include <cstdio> +namespace +Nimbin +{ + #ifdef FRAME_PROFILER_DISABLED # define FP_ZONE(name) ((void)0) # define FRAME_BEGIN() ((void)0) @@ -189,3 +193,5 @@ struct ScopedZone { #define FRAME_SORT_AVERAGE ::fp::frame().sort_mode = fp::SortMode::Avg; #endif // !FRAME_PROFILER_DISABLED + +} // namespace Nimbin diff --git a/src/utils/globals.hpp b/src/utils/globals.hpp index 295f801..e71fec0 100644 --- a/src/utils/globals.hpp +++ b/src/utils/globals.hpp @@ -8,6 +8,9 @@ #include "cpputils/unique_ptr.hpp" #include "math.hpp" +namespace +Nimbin +{ using Math::Vec3; @@ -34,3 +37,5 @@ using CarriedWordNodePtr = cpputils::unique_ptr<CarriedWordNode>; struct GameObject; using GameObjectPtr = cpputils::unique_ptr<GameObject>; + +} // namespace Nimbin diff --git a/src/utils/light.hpp b/src/utils/light.hpp index 934a47d..7a8f5e6 100644 --- a/src/utils/light.hpp +++ b/src/utils/light.hpp @@ -2,6 +2,9 @@ #include "math.hpp" +namespace +Nimbin +{ struct Light { Vec3 sun_direction { 0.3, -0.9, 0.2 }; Vec3 sun_color { 1.00, 0.95, 0.85 }; @@ -30,3 +33,5 @@ struct Light { if (len > 1e-6) flashlight_dir = flashlight_dir / len; } }; + +} // namespace Nimbin diff --git a/src/utils/math.hpp b/src/utils/math.hpp index 4adbae8..6d71f98 100644 --- a/src/utils/math.hpp +++ b/src/utils/math.hpp @@ -3,6 +3,9 @@ #include <SDL3/SDL_stdinc.h> #include <random> +namespace +Nimbin +{ namespace Random { @@ -99,3 +102,5 @@ lerp(const Vec3& a, const Vec3& b, double t) { return { lerp(a.x, b.x, t), lerp(a.y, b.y, t), lerp(a.z, b.z, t) }; } } // namespace + +} // namespace Nimbin diff --git a/src/wall/label.cpp b/src/wall/label.cpp index 4acb157..9cbb69a 100644 --- a/src/wall/label.cpp +++ b/src/wall/label.cpp @@ -4,6 +4,9 @@ #include "wall/label.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ // ── Label appearance ────────────────────────────────────────────────────────── @@ -124,3 +127,5 @@ Wall::Label::draw(GlRenderer& gl, const Camera& camera, const Light& light) cons { label.draw(gl, camera, light); } + +} // namespace Nimbin diff --git a/src/wall/label.hpp b/src/wall/label.hpp index 061790d..20e80e5 100644 --- a/src/wall/label.hpp +++ b/src/wall/label.hpp @@ -7,6 +7,9 @@ #include "text/handler.hpp" #include "wall/wall.hpp" +namespace +Nimbin +{ class Camera; class GlRenderer; struct Light; @@ -27,3 +30,5 @@ namespace Wall void draw (GlRenderer& gl, const Camera& camera, const Light& light) const; }; } + +} // namespace Nimbin diff --git a/src/wall/wall.cpp b/src/wall/wall.cpp index 48ea0c1..972796b 100644 --- a/src/wall/wall.cpp +++ b/src/wall/wall.cpp @@ -6,6 +6,9 @@ #include "text/text.hpp" #include "wall.hpp" +namespace +Nimbin +{ namespace Wall { @@ -115,7 +118,7 @@ static std::unordered_map<std::string, DynArray<Text::TokenPtr>> g_info_cache; void -show_TokenInfo(::Text::Handler& info, const std::string& token_text) +show_TokenInfo(Text::Handler& info, const std::string& token_text) { auto it = g_info_cache.find(token_text); if (it == g_info_cache.end()) { @@ -175,3 +178,5 @@ tilt_TwardEye(const Vec3& text_pos, const Vec3& eye_pos) } // namespace Wall + +} // namespace Nimbin diff --git a/src/wall/wall.hpp b/src/wall/wall.hpp index c020ee9..14cb2ac 100644 --- a/src/wall/wall.hpp +++ b/src/wall/wall.hpp @@ -4,6 +4,9 @@ #include "utils/config.hpp" #include "utils/globals.hpp" +namespace +Nimbin +{ namespace Text { class Handler; } @@ -67,3 +70,5 @@ namespace Wall } // namespace Wall + +} // namespace Nimbin diff --git a/todo.txt b/todo.txt index 26ea215..0b639da 100644 --- a/todo.txt +++ b/todo.txt @@ -1,3 +1,5 @@ +- bounce on corner doese not stick on editor wall +- some tokens get bloom (think its bloom) directly after start on the editor wall - Pult Move to also move walls (swapp walls) - Pult Connect to connect to a wall and provide input - Search manpage -- c programm to find man page in /usr/share/man (for me)