sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gzFix wrong log
src/rendering/gl_renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/gl_renderer.cpp b/src/rendering/gl_renderer.cpp index ec75cdc..06b92fc 100644 --- a/src/rendering/gl_renderer.cpp +++ b/src/rendering/gl_renderer.cpp @@ -415,7 +415,7 @@ bool GlRenderer::init(SDL_Window* window) int samples = 0; SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples); - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "MSAA samples: %d", samples); + SDL_Log("MSAA samples: %d", samples); if (!gladLoadGLES2Loader((GLADloadproc)SDL_GL_GetProcAddress)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize GLAD"); return false;