Nimbin[12]?SDL & Graphics / sdl_runtime_compiler / commits / 23862dc

sdl_runtime_compiler git · main

SDL3 game for running and compiling code at runtime

sdl3 c++ compiler dlopen cmake · first commit 2026-04-19 · last commit 2026-07-03 (3 months ago) · synced 3 days ago · upstream: git.ide3.de/hsnr/sdl-runtime-compiler

C++ 72.3% C 26.2%
git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gz

Fix wrong log

Christian Immanuel · 2026-05-30 20:11 · 23862dcc62e76487ca55e6297f575f0d660afec4

 src/rendering/gl_renderer.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/rendering/gl_renderer.cpp b/src/rendering/gl_renderer.cpp
index ec75cdc..06b92fc 100644
--- a/src/rendering/gl_renderer.cpp
+++ b/src/rendering/gl_renderer.cpp
@@ -415,7 +415,7 @@ bool GlRenderer::init(SDL_Window* window)
 
     int samples = 0;
     SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
-    SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "MSAA samples: %d", samples);
+    SDL_Log("MSAA samples: %d", samples);
 
     if (!gladLoadGLES2Loader((GLADloadproc)SDL_GL_GetProcAddress)) {
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize GLAD"); return false;