sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gztodo.txt raw
- bounce on corner doese not stick on editor wall
- some tokens get bloom (think its bloom) directly after start on the editor wall
- Pult Move to also move walls (swapp walls)
- Pult Connect to connect to a wall and provide input
- Search manpage -- c programm to find man page in /usr/share/man (for me)
-> as dyn lib to load in sandboxmode
- for all Config[A-z][a-z]\+ provide dyn load sandbox
- arm that shoots out to grep or shoot down other words
- i need a propper c tokenizer/lexer
- game like mode
-> shoot right size values of datatypes
-> shoot "printf" with "write" and "scanf" with "read"
-> shoot "dereference" with "*" and "->"
-> and so on