Nimbin[12]?SDL & Graphics / sdl_runtime_compiler / todo.txt

sdl_runtime_compiler git · main

SDL3 game for running and compiling code at runtime

sdl3 c++ compiler dlopen cmake · first commit 2026-04-19 · last commit 2026-07-03 (3 months ago) · synced 3 days ago · upstream: git.ide3.de/hsnr/sdl-runtime-compiler

C++ 72.3% C 26.2%
git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gz
todo.txt 677 B · 15 lines raw
- bounce on corner doese not stick on editor wall
- some tokens get bloom (think its bloom) directly after start on the editor wall
- Pult Move to also move walls (swapp walls)
- Pult Connect to connect to a wall and provide input
- Search manpage -- c programm to find man page in /usr/share/man (for me)
    -> as dyn lib to load in sandboxmode
- for all Config[A-z][a-z]\+ provide dyn load sandbox
- arm that shoots out to grep or shoot down other words
- i need a propper c tokenizer/lexer

- game like mode
    -> shoot right size values of datatypes
    -> shoot "printf" with "write" and "scanf" with "read"
    -> shoot "dereference" with "*" and "->"
    -> and so on