sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gzsrc/systems/collision.hpp raw
#pragma once
#include "utils/globals.hpp"
namespace
Nimbin
{
class GameObject;
namespace Collision
{
struct Manifold
{
Vec3 normal {};
double overlap {};
bool hit = false;
};
struct SweptResult
{
Vec3 normal {};
double t = 0.0;
bool hit = false;
};
void resolve_Objects(GameObject& a, GameObject& b);
bool aabb_Overlap (const GameObject& a, const GameObject& b);
Manifold aabb_Manifold (const GameObject& a, const GameObject& b);
Vec3 reflect (const Vec3& vel, const Vec3& normal, double restitution);
SweptResult swept_RayAabb (const Vec3& origin, const Vec3& dir,
const Vec3& box_min, const Vec3& box_max);
}
} // namespace Nimbin