sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gzsrc/levels/scene.hpp raw
#pragma once
#include <SDL3/SDL.h>
#include <string>
#include "text/token.hpp"
#include "utils/globals.hpp"
namespace
Nimbin
{
namespace Scene
{
namespace Placed
{
struct Word
{
std::string text;
Vec3 pos {};
SDL_FColor color = Config::Color::floor;
bool required = false;
};
struct Plate
{
std::string tag;
Vec3 pos;
};
struct Platform
{
Vec3 pos;
Vec3 half_extents { 1.0, 0.2, 1.0 };
SDL_FColor fill_color { 0.45f, 0.45f, 0.65f, 1.0f };
SDL_FColor wire_color { 0.70f, 0.70f, 0.90f, 1.0f };
};
struct Ai
{
std::string text;
Vec3 pos;
Text::Token::Ai::State initial_state = Text::Token::Ai::State::Attack;
double aggressiveness = 1.0;
};
} // namespace Placed::
struct Data
{
DynArray<Placed::Ai> ai_seeds {};
DynArray<Placed::Plate> plates {};
DynArray<Placed::Platform> platforms{};
DynArray<Placed::Word> words {};
};
} // namespace Scene
} // namespace Nimbin