sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gzsrc/entities/player.hpp raw
#pragma once
#include <SDL3/SDL.h>
#include "systems/input_system.hpp"
#include "utils/globals.hpp"
namespace
Nimbin
{
struct PlayerCollision
{
bool hit_x {};
bool hit_y {};
bool hit_z {};
Vec3 pos {};
Vec3 vel {};
};
struct Player
{
double _acc_x{};
double _acc_z{};
public:
Player();
Vec3 pos {};
Vec3 prev_pos {};
Vec3 vel {};
float radius {0.5f};
float height {1.5f};
int32_t pitch {};
uint32_t yaw {};
bool on_ground{false};
void compute_Movement(const FrameInput& input);
void add_Look (int dx, int dy);
void apply_Collision (const PlayerCollision& col);
double get_AccX () const { return _acc_x; }
double get_AccZ () const { return _acc_z; }
void respawn (const Vec3& spawn_pos);
};
} // namespace Nimbin