sdl_runtime_compiler git · main
SDL3 game for running and compiling code at runtime
C++ 72.3% C 26.2%git clone https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler.gitwget https://git.christianimmanuel.de/sdl-graphics/sdl_runtime_compiler/archive/sdl_runtime_compiler.tar.gzsrc/entities/plate.hpp raw
#pragma once
#include <string>
#include "entities/solid_box.hpp"
#include "utils/light.hpp"
#include "utils/globals.hpp"
namespace
Nimbin
{
class Camera;
class GlRenderer;
struct Plate final : public SolidBox
{
static constexpr float _HALF_W = 0.6f;
static constexpr float _HALF_H = 0.05f;
static constexpr float _HALF_D = 0.6f;
Vec3 base_pos {};
double hover_phase { 0.0 };
double pulse { 0.0 };
bool active { false };
bool was_active{ false };
Plate(Vec3 world_pos)
: SolidBox(
world_pos,
Vec3{ _HALF_W, _HALF_H, _HALF_D },
SDL_FColor{ 0.3f, 1.0f, 0.6f, 1.0f },
SDL_FColor{ 0.6f, 1.0f, 0.8f, 1.0f },
false),
base_pos(world_pos)
{}
void tick(double dt);
void draw(GlRenderer& gl, const Camera& cam, const Light& light) const override;
};
} // namespace Nimbin