#ifndef GLFUNCS_H #define GLFUNCS_H #include #include /* Declare OpenGL function pointers */ extern PFNGLCREATESHADERPROC glCreateShader; extern PFNGLSHADERSOURCEPROC glShaderSource; extern PFNGLCOMPILESHADERPROC glCompileShader; extern PFNGLCREATEPROGRAMPROC glCreateProgram; extern PFNGLATTACHSHADERPROC glAttachShader; extern PFNGLLINKPROGRAMPROC glLinkProgram; extern PFNGLUSEPROGRAMPROC glUseProgram; extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; extern PFNGLGENBUFFERSPROC glGenBuffers; extern PFNGLBINDBUFFERPROC glBindBuffer; extern PFNGLBUFFERDATAPROC glBufferData; extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; extern PFNGLDELETESHADERPROC glDeleteShader; extern PFNGLDELETEPROGRAMPROC glDeleteProgram; extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; extern PFNGLDELETEBUFFERSPROC glDeleteBuffers; extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; extern PFNGLUNIFORM3FVPROC glUniform3fv; extern PFNGLUNIFORM3FPROC glUniform3f; extern PFNGLGETPROGRAMIVPROC glGetProgramiv; extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; extern PFNGLGETSHADERIVPROC glGetShaderiv; extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; extern PFNGLGETSHADERSOURCEPROC glGetShaderSource; extern PFNGLUNIFORM2FPROC glUniform2f; extern PFNGLUNIFORM1FPROC glUniform1f; extern PFNGLUNIFORM1IPROC glUniform1i; extern PFNGLUNIFORM4FPROC glUniform4f; extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; /* Function to load all symbols */ void Glfuncs_load(void); #endif