#pragma once #include #include #include #include class Character; class Game; namespace Ui { extern bool draw_key_info; // Font extern TTF_Font* font_big; extern TTF_Font* font_small; extern TTF_Font* font_tiny; extern TTF_Font* font_menu; extern TTF_Font* font_menu_bold; extern TTF_Font* font_message; extern float top_bar_height; bool init_Font(); void delete_Font(); void draw_KeyInfo(Game* game); void draw_Frames(SDL_Renderer* renderer, SDL_Rect win_size); void draw_TopBarTileInfo(SDL_Renderer* renderer, SDL_Rect win_size); void draw_BottomLeftBars(SDL_Renderer* renderer, SDL_Rect win_size, Character& player); }