#include "building/craft.hpp" #include "defaults/ui.hpp" #include "defaults/icons.hpp" #include "game/game.hpp" namespace Craft { const int MENU_BG_COLOR_R = 0; const int MENU_BG_COLOR_G = 0; const int MENU_BG_COLOR_B = 0; const int MENU_BG_COLOR_A = 182; const int MENU_PADDING = 16; const float MENU_INNER_W = 800; const float MENU_INNER_H = 600; const float MENU_W = MENU_PADDING * 2 + MENU_INNER_W; const float MENU_H = MENU_PADDING * 2 + MENU_INNER_H; const int MENU_ITEM_SPACING = 6; const float MENU_TILE_SIZE = 48.0f; const float MENU_INFO_W = 300.0f; const float MENU_BORDER_OUTER = 4.0f; const float MENU_BORDER_SEPARATOR = 4.0f; const float MENU_TILE_BORDER = 2.0f; const int MENU_COLS = 6; const int MENU_ROWS = 8; SDL_FRect MENU_CRAFT_BUTTON = {0,0,0,0}; SDL_FRect MENU_INFO_PANEL = {0,0,0,0}; SDL_Color MENU_HOVER_BORDER_C = Default::menu_hovering_color; ItemCrafting item; void draw_ItemInfoPanel(SDL_Renderer* renderer, TTF_Font* font, const SDL_FRect& panel_rect, ItemType t) { const float border = 4.f; SDL_SetRenderDrawColor(renderer, 60, 60, 70, 255); SDL_FRect panel_border{ panel_rect.x - border, panel_rect.y - border, panel_rect.w + border * 2.f, panel_rect.h + border * 2.f }; SDL_RenderFillRect(renderer, &panel_border); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderFillRect(renderer, &panel_rect); if (t == ItemType::NONE) return; const float line_h = 20.f; const float spacing = 4.f; float y = panel_rect.y + 6.f; float x = panel_rect.x + 6.f; auto draw_line = [&](const std::string& s) { SDL_Color white{255,255,255,255}; SDL_Surface* surf = TTF_RenderText_Solid(font, s.c_str(), s.length(), white); if (!surf) return; SDL_Texture* tex = SDL_CreateTextureFromSurface(renderer, surf); if (tex) { SDL_FRect dst{ x, y, (float)surf->w, (float)surf->h }; SDL_RenderTexture(renderer, tex, nullptr, &dst); SDL_DestroyTexture(tex); } y += line_h + spacing; SDL_DestroySurface(surf); }; const ItemStats& s = Item::get(t); draw_line("ITEM:"); draw_line(s.title); y += spacing; draw_line("COST:"); for (auto& c : s.cost) { std::string n; switch (c.type) { case ResourceType::WOOD: n = "Wood"; break; case ResourceType::STONE: n = "Stone"; break; case ResourceType::CLAY: n = "Clay"; break; case ResourceType::BONE: n = "Bone"; break; default: n = "?"; break; } draw_line(n + ": " + std::to_string(c.amount)); } y += spacing; draw_line("STATS:"); if (s.base_damage > 0) draw_line("Damage: " + std::to_string(s.base_damage)); if (s.base_armor > 0) draw_line("Armor: " + std::to_string(s.base_armor)); draw_line("Health: " + std::to_string(s.base_health)); draw_line("Max Lvl: " + std::to_string(s.max_level)); } void draw_CraftMenu(Game* game, BuildingType type, bool hovering_craft_button) { SDL_Renderer* renderer = game->renderer; SDL_Rect win_size = game->win_size; BuildingData_s building_s = BuildingData::building_data[static_cast(type)]; const float menu_x = static_cast(win_size.w/2) - MENU_W/2; const float menu_y = static_cast(win_size.h/2) - MENU_H/2; const float inner_x = menu_x + MENU_BORDER_OUTER; const float inner_y = menu_y + MENU_BORDER_OUTER; const float inner_w = MENU_W - MENU_BORDER_OUTER * 2; const float inner_h = MENU_H - MENU_BORDER_OUTER * 2; const float info_x = inner_x + inner_w - MENU_INFO_W; const float sep_x = info_x - MENU_BORDER_SEPARATOR; const float grid_x = inner_x; const float grid_y = inner_y; const float grid_w = sep_x - inner_x; const float grid_h = inner_h; // MENU BACKGROUND SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); SDL_SetRenderDrawColor(renderer, MENU_BG_COLOR_R, MENU_BG_COLOR_G, MENU_BG_COLOR_B, MENU_BG_COLOR_A ); SDL_FRect bg = { menu_x, menu_y, MENU_W, MENU_H }; SDL_RenderFillRect(renderer, &bg); // LEFT RIGHT SEPARATOR SDL_FRect separator_bar = { sep_x, inner_y, MENU_BORDER_SEPARATOR, inner_h }; SDL_SetRenderDrawColor(renderer, 80, 80, 80, 255); SDL_RenderFillRect(renderer, &separator_bar); // HEADER BAR const float header_h = 40.0f; SDL_FRect header_rect = { grid_x, grid_y, grid_w, header_h }; SDL_SetRenderDrawColor(renderer, 50, 50, 50, 255); SDL_RenderFillRect(renderer, &header_rect); const std::string header_text = building_s.title + std::string(" | Level ") + std::to_string(BuildingData::get_WorkbenchLevel(building_s.type)); int text_w = 0; int text_h = 0; TTF_GetStringSize(Ui::font_menu, header_text.c_str(), header_text.size(), &text_w, &text_h); float text_x = header_rect.x + (header_rect.w - text_w) * 0.5f; float text_y = header_rect.y + (header_h - text_h) * 0.5f; SDL_FRect text_dest = { text_x, text_y, static_cast(text_w), static_cast(text_h) }; SDL_Color text_color = { 230, 230, 230, 255 }; SDL_Surface* surface_text = TTF_RenderText_Blended(Ui::font_menu, header_text.c_str(), header_text.size(), text_color); if (!surface_text) { SDL_DestroySurface(surface_text); return; } SDL_Texture* texture_text = SDL_CreateTextureFromSurface(renderer, surface_text); if (!texture_text) { SDL_DestroySurface(surface_text); return; } SDL_RenderTexture(renderer, texture_text, nullptr, &text_dest); SDL_DestroyTexture(texture_text); // GRID const float tile_total = MENU_TILE_SIZE + MENU_TILE_BORDER * 2; const float grid_required_w = MENU_COLS * tile_total + (MENU_COLS - 1) * MENU_ITEM_SPACING; const float grid_required_h = MENU_ROWS * tile_total + (MENU_ROWS - 1) * MENU_ITEM_SPACING; const float grid_content_y = grid_y + header_h; const float grid_start_x = grid_x + (grid_w - grid_required_w) * 0.5f; const float grid_start_y = grid_content_y + (grid_h - header_h - grid_required_h) * 0.5f; int active_i_el = -1; std::vector researched_items = Item::get_ResearchedItems(game->state_playing->player->researched_items); size_t i_count = researched_items.size(); size_t index = 0; for (int r = 0; r < MENU_ROWS; ++r) { for (int c = 0; c < MENU_COLS; ++c) { if (Building::draw_menu_curser_grid_active == r*MENU_COLS+c) { active_i_el = index; } float x = grid_start_x + c * (tile_total + MENU_ITEM_SPACING); float y = grid_start_y + r * (tile_total + MENU_ITEM_SPACING); SDL_FRect border_rect{ x, y, tile_total, tile_total }; SDL_FRect tile_rect{ x + MENU_TILE_BORDER, y + MENU_TILE_BORDER, MENU_TILE_SIZE, MENU_TILE_SIZE }; if (Building::draw_menu_curser_grid_active == static_cast(index)) SDL_SetRenderDrawColor(renderer, 20, 215, 0, 255); else if (Building::draw_menu_curser_grid == static_cast(index)) SDL_SetRenderDrawColor(renderer, MENU_HOVER_BORDER_C.r, MENU_HOVER_BORDER_C.g, MENU_HOVER_BORDER_C.b, MENU_HOVER_BORDER_C.a); else SDL_SetRenderDrawColor(renderer, 20, 20, 20, 255); SDL_RenderFillRect(renderer, &border_rect); SDL_SetRenderDrawColor(renderer, 60, 60, 60, 255); SDL_RenderFillRect(renderer, &tile_rect); if (index < i_count) { auto it2 = Icon::item_pos.find(researched_items[index]); if (it2 != Icon::item_pos.end()) { SDL_FRect src{ it2->second.x * 16.f, it2->second.y * 16.f, 16.f, 16.f }; SDL_RenderTexture(renderer, Icon::icons_texture, &src, &tile_rect); } } index++; } } // INFO PANEL SDL_FRect info_panel = { info_x, inner_y, MENU_INFO_W, inner_h }; MENU_INFO_PANEL = info_panel; ItemType item_for_info = ItemType::NONE; if (active_i_el > -1 && active_i_el < (int)i_count) { const auto& researched = Item::get_ResearchedItems(game->state_playing->player->researched_items); item_for_info = researched[static_cast(active_i_el)]; } draw_ItemInfoPanel(renderer, Ui::font_menu, info_panel, item_for_info); // CRAFT BUTTON float btn_h = 36.0f; float btn_w = MENU_INFO_W - MENU_BORDER_OUTER * 2; float btn_x = info_x + MENU_BORDER_OUTER; float btn_y = inner_y + inner_h - btn_h - MENU_BORDER_OUTER; SDL_FRect btn_rect = { btn_x, btn_y, btn_w, btn_h }; SDL_FRect btn_rect_bg = { btn_x-2, btn_y-2, btn_w+4, btn_h+4 }; MENU_CRAFT_BUTTON = btn_rect; if (hovering_craft_button) SDL_SetRenderDrawColor(renderer, MENU_HOVER_BORDER_C.r, MENU_HOVER_BORDER_C.g, MENU_HOVER_BORDER_C.b, MENU_HOVER_BORDER_C.a); else SDL_SetRenderDrawColor(renderer, 0,0,0, 255); SDL_RenderFillRect(renderer, &btn_rect_bg); SDL_SetRenderDrawColor(renderer, 50, 50, 50, 255); SDL_RenderFillRect(renderer, &btn_rect); // Draw progress if (Craft::item.is_crafting) { float progress = Craft::item.duration / Craft::item.duration_max; SDL_FRect progress_rect = { btn_x, btn_y, btn_w * progress, btn_h }; SDL_SetRenderDrawColor(renderer, 100, 200, 100, 255); SDL_RenderFillRect(renderer, &progress_rect); } // Button label const std::string btn_text = "Craft"; int r_w = 0; int r_h = 0; TTF_GetStringSize(Ui::font_menu, btn_text.c_str(), btn_text.size(), &r_w, &r_h); float r_x = btn_x + (btn_w - r_w) * 0.5f; float r_y = btn_y + (btn_h - r_h) * 0.5f; SDL_FRect r_dest = { r_x, r_y, static_cast(r_w), static_cast(r_h) }; SDL_Color r_color = { 230, 230, 230, 255 }; SDL_Surface* r_surface = TTF_RenderText_Blended(Ui::font_menu, btn_text.c_str(), btn_text.size(), r_color); if (!r_surface) { SDL_DestroySurface(r_surface); return; } SDL_Texture* r_texture = SDL_CreateTextureFromSurface(renderer, r_surface); if (!r_texture) { SDL_DestroySurface(r_surface); return; } SDL_RenderTexture(renderer, r_texture, nullptr, &r_dest); SDL_DestroyTexture(r_texture); } bool is_CursorOverMenuInfoPanel(const SDL_FPoint mouse_pos) { std::cout << "IP " << MENU_INFO_PANEL.x << " " << MENU_INFO_PANEL.y << " " << MENU_INFO_PANEL.w << " " << MENU_INFO_PANEL.h << " MPP " << mouse_pos.x << " " << mouse_pos.y << std::endl; return ( mouse_pos.x >= MENU_INFO_PANEL.x && mouse_pos.x <= MENU_INFO_PANEL.x + MENU_INFO_PANEL.w && mouse_pos.y >= MENU_INFO_PANEL.y && mouse_pos.y <= MENU_INFO_PANEL.y + MENU_INFO_PANEL.h ); } bool cursor_OverCraftButton(const SDL_FPoint mouse_pos) { return ( mouse_pos.x >= MENU_CRAFT_BUTTON.x && mouse_pos.x <= MENU_CRAFT_BUTTON.x + MENU_CRAFT_BUTTON.w && mouse_pos.y >= MENU_CRAFT_BUTTON.y && mouse_pos.y <= MENU_CRAFT_BUTTON.y + MENU_CRAFT_BUTTON.h ); } int cursor_CraftGridTileIndex(SDL_FPoint mouse, SDL_Rect win_size) { const float MENU_W = MENU_PADDING * 2 + MENU_INNER_W; const float MENU_H = MENU_PADDING * 2 + MENU_INNER_H; const float menu_x = static_cast(win_size.w / 2) - MENU_W / 2; const float menu_y = static_cast(win_size.h / 2) - MENU_H / 2; const float inner_x = menu_x + MENU_BORDER_OUTER; const float inner_y = menu_y + MENU_BORDER_OUTER; const float inner_w = MENU_W - MENU_BORDER_OUTER * 2; const float inner_h = MENU_H - MENU_BORDER_OUTER * 2; const float info_x = inner_x + inner_w - MENU_INFO_W; const float sep_x = info_x - MENU_BORDER_SEPARATOR; const float grid_x = inner_x; const float grid_y = inner_y; const float grid_w = sep_x - inner_x; const float grid_h = inner_h; const float header_h = 40.0f; const float tile_total = MENU_TILE_SIZE + MENU_TILE_BORDER * 2; const float grid_required_w = MENU_COLS * tile_total + (MENU_COLS - 1) * MENU_ITEM_SPACING; const float grid_required_h = MENU_ROWS * tile_total + (MENU_ROWS - 1) * MENU_ITEM_SPACING; const float grid_content_y = grid_y + header_h; const float grid_start_x = grid_x + (grid_w - grid_required_w) * 0.5f; const float grid_start_y = grid_content_y + (grid_h - header_h - grid_required_h) * 0.5f; if (mouse.x < grid_start_x || mouse.y < grid_start_y || mouse.x > grid_start_x + grid_required_w || mouse.y > grid_start_y + grid_required_h) { return -1; } float rel_x = mouse.x - grid_start_x; float rel_y = mouse.y - grid_start_y; const float step = tile_total + MENU_ITEM_SPACING; int c = static_cast(rel_x / step); int r = static_cast(rel_y / step); if (c < 0 || c >= MENU_COLS || r < 0 || r >= MENU_ROWS) { return -1; } float cx = rel_x - c * step; float cy = rel_y - r * step; if (cx < MENU_TILE_BORDER || cx > MENU_TILE_BORDER + MENU_TILE_SIZE || cy < MENU_TILE_BORDER || cy > MENU_TILE_BORDER + MENU_TILE_SIZE) { return -1; } return r * MENU_COLS + c; } bool craft_Start(Inventory* inventory, ItemType type) { std::cout << "CRAFTING START " << (int)type << std::endl; Item::craft_ItemStart(inventory, type, Craft::item); return true; } void craft_Stop() { Item::craft_Stop(Craft::item); } bool craft_Continue(Inventory* inventory, Messages* messages) { return Item::craft_Item(inventory, Craft::item, messages); } }