mapcreator git · master
SDL3 2.5D game and engine using assets, with map editor
C++ 99.3%git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gzSurely important stuff
main.cpp | 11 ++++++++++- saves/save.collissions | Bin 256016 -> 256016 bytes saves/save.map | Bin 984624 -> 986045 bytes saves/save.tileset_collissions | Bin 214812 -> 214812 bytes saves/save.tileset_objects | Bin 27624 -> 27624 bytes 5 files changed, 10 insertions(+), 1 deletion(-) diff --git a/main.cpp b/main.cpp index fb7f400..dc79f8f 100644 --- a/main.cpp +++ b/main.cpp @@ -1,8 +1,17 @@ #include "src/defaults/input.hpp" +#include "src/defaults/defaults.hpp" #include "src/game/game.hpp" -int main(void) { +int main(int argc, char** argv) { + + + if (argc == 2 && std::string(argv[1]) == "--fullscreen") { + Default::is_fullscreen = true; + // window size is ignored in fullscreen-desktop mode + } + + Game game; game.Run(); return 0; diff --git a/saves/save.collissions b/saves/save.collissions index 6d68bc7..c4dc1e3 100644 Binary files a/saves/save.collissions and b/saves/save.collissions differ diff --git a/saves/save.map b/saves/save.map index c24cfe0..a9e61bd 100644 Binary files a/saves/save.map and b/saves/save.map differ diff --git a/saves/save.tileset_collissions b/saves/save.tileset_collissions index 4f3ecd4..f0f44a6 100644 Binary files a/saves/save.tileset_collissions and b/saves/save.tileset_collissions differ diff --git a/saves/save.tileset_objects b/saves/save.tileset_objects index b3cb200..6306527 100644 Binary files a/saves/save.tileset_objects and b/saves/save.tileset_objects differ