mapcreator git · master
SDL3 2.5D game and engine using assets, with map editor
C++ 99.3%git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gzFix: place soil or vegetable jsut on allowed places
src/character/character.cpp | 6 ++++++ src/map/tile.cpp | 2 ++ 2 files changed, 8 insertions(+) diff --git a/src/character/character.cpp b/src/character/character.cpp index 8e781a2..a752dfb 100644 --- a/src/character/character.cpp +++ b/src/character/character.cpp @@ -764,6 +764,10 @@ Character::drink_Stop() { void Character::cultivate_Start() { std::cout << "Cultivate Start\n"; + TileTypeFloors floor_type = Tile::get_FloorType(Map::tile_map[Map::get_IdFromTilePoint(tile_world)].background); + std::cout << "FT: " << floor_type << " " << Map::get_IdFromTilePoint(tile_world) << std::endl; + if (!Tile::floor_props[floor_type].can_buid_on) + return; if (stats.stamina <= 0) return; @@ -814,6 +818,8 @@ Character::plant_Start() { if (stats.stamina <= 0) return; + if (!Farm::soil_IsMaptile(tile_world)) + return; set_Status(CharacterStatus::PLANTING); handle_Animation(); planting_logic.is_planting = true; diff --git a/src/map/tile.cpp b/src/map/tile.cpp index 2f9131e..f939a3f 100644 --- a/src/map/tile.cpp +++ b/src/map/tile.cpp @@ -198,12 +198,14 @@ namespace Tile { Tile::active_tileset = &Tile::tilesets[TILE_BACKGROUND][0]; + floor_props.push_back({NONE, true, false}); floor_props.push_back({MEADOW, true, false}); floor_props.push_back({CLAY, true, false}); floor_props.push_back({SOIL, true, true}); floor_props.push_back({BRICKS, true, false}); floor_props.push_back({ICE, false, false}); floor_props.push_back({DESERT, false, false}); + floor_props.push_back({WATER, false, false}); return true; }