Nimbin[12]?SDL & Graphics / mapcreator / commits / a068e9b

mapcreator git · master

SDL3 2.5D game and engine using assets, with map editor

sdl3 c++ game engine map-editor cmake · first commit 2025-10-31 · last commit 2026-09-07 (1 month ago) · synced 3 days ago · upstream: git.ide3.de/hsnr/sdl-spieleentwicklung/map_creator

C++ 99.3%
git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gz

Fix BUG that ai was to dumb to solve for 3 hours and i solved it by reading wihin 5 minutes,- FUCKgit add src/bird/bird.cppgit add src/bird/bird.cpp

Christian Immanuel · 2026-02-18 14:26 · a068e9b20b3501c604e7404ba0c028a7ec05ea83

 src/bird/bird.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/bird/bird.cpp b/src/bird/bird.cpp
index c07b793..929fed9 100644
--- a/src/bird/bird.cpp
+++ b/src/bird/bird.cpp
@@ -33,6 +33,7 @@ Bird::Bird(float x, float y)
 }
 
 bool Bird::Init(SDL_Renderer* renderer) {
+    birds.clear();
     texture = IMG_LoadTexture(renderer, "Bird/Spritesheet/Bird Spritesheet.png");
     SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
     return texture != nullptr;