mapcreator git · master
SDL3 2.5D game and engine using assets, with map editor
C++ 99.3%git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gzRemove comments
src/character/enemy.cpp | 10 +++++----- src/game/game.cpp | 1 - src/resource/resource_data.cpp | 2 +- src/vegetables/vegetables.cpp | 2 ++ 4 files changed, 8 insertions(+), 7 deletions(-) diff --git a/src/character/enemy.cpp b/src/character/enemy.cpp index 7acdb85..30f5da0 100644 --- a/src/character/enemy.cpp +++ b/src/character/enemy.cpp @@ -877,7 +877,7 @@ Enemy::set_NextMoves(const std::vector<bool>& grid) { // std::cout << "TG: " << target_pos.x << " " << target_pos.y << std::endl; // std::cout << "DS: " << dist_max-dist_min << std::endl; next_moves = find_Path({collider_world.x, collider_world.y, collider.w, collider.h}, next_position, dist_max-dist_min, 0, grid); - std::cout << "NM " << next_moves.size() << " " << collider_world.x << " " << collider_world.y << " " << next_position.x << " " << next_position.y << std::endl; + // std::cout << "NM " << next_moves.size() << " " << collider_world.x << " " << collider_world.y << " " << next_position.x << " " << next_position.y << std::endl; } @@ -945,7 +945,7 @@ Enemy::set_MoveLogic(EnemyMovingType& type, Character& player) { moving_logic.avoid_blockage = false; stuck_moves = 0; - std::cout << "FUCK " << (int)type << std::endl; + // std::cout << "FUCK " << (int)type << std::endl; switch (type) { case EnemyMovingType::NONE: break; @@ -1015,8 +1015,8 @@ Enemy::set_MoveLogic(EnemyMovingType& type, Character& player) { // moving_logic.position = Map::get_ClosestPointWithoutCollision(test_pos); next_position = test_pos_c; //set_AlignPosition(moving_logic.position); - std::cout << " MEEE1 " << player.is_attackable << " " << collider_world.x << " " << collider_world.y << std::endl; - std::cout << " MEEE2 " << player.is_attackable << " " << next_position.x << " " << next_position.y << std::endl; + // std::cout << " MEEE1 " << player.is_attackable << " " << collider_world.x << " " << collider_world.y << std::endl; + // std::cout << " MEEE2 " << player.is_attackable << " " << next_position.x << " " << next_position.y << std::endl; sta = EnemyStatus::RUN; point_in_reach = false; break; @@ -1139,7 +1139,7 @@ Enemy::Update(Character& player) { } else if (next_moves.size() < 2) { ++stuck_moves; if (stuck_moves > 20) { - std::cout << "IM STUCK!!\n"; + // std::cout << "IM STUCK!!\n"; set_Status(EnemyStatus::IDLE); moving_logic.move_type = EnemyMovingType::IDLE; next_position = collider_world; diff --git a/src/game/game.cpp b/src/game/game.cpp index 54dd70d..eebb5ce 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -207,7 +207,6 @@ void Game::Run() { Default::set_DeltaTime(); handle_Events(); if (state_changed) { - std::cout << "FUCK " << state_playing << " " << state_playing->player<< std::endl;; continue; } //std::cout << "IC " << (int)this->input.click_left << std::endl; diff --git a/src/resource/resource_data.cpp b/src/resource/resource_data.cpp index e2535c8..15a5224 100644 --- a/src/resource/resource_data.cpp +++ b/src/resource/resource_data.cpp @@ -148,7 +148,7 @@ namespace ResourceData { change_resource = *resource_p; resource_is_new = false; std::cout << "SETTING PROPS RESOURCE FOR: existing object\n"; - std::cout << id << " : " << ResourceData::to_String(resource_p->resource) << std::endl; + // std::cout << id << " : " << ResourceData::to_String(resource_p->resource) << std::endl; } else { change_resource = {Tile::active_tileset_id, diff --git a/src/vegetables/vegetables.cpp b/src/vegetables/vegetables.cpp index 54420e5..42b0530 100644 --- a/src/vegetables/vegetables.cpp +++ b/src/vegetables/vegetables.cpp @@ -120,6 +120,7 @@ void Vegetable::pick_Up() { } } + std::cout << "REMOVE? " << id << std::endl; Object::Remove(Object::get_ObjectById(id)); } @@ -133,6 +134,7 @@ void Vegetable::Collect(Inventory*, Messages*) { // Convert to inventory item //Inventory::AddItem(definition->item_type, 1); + std::cout << "I AM NOT GONNA GET CALLED ?! COLLLLEC? " << id << std::endl; // Remove from world delete this; }