Nimbin[12]?SDL & Graphics / mapcreator / commits / 511e2cf

mapcreator git · master

SDL3 2.5D game and engine using assets, with map editor

sdl3 c++ game engine map-editor cmake · first commit 2025-10-31 · last commit 2026-09-07 (1 month ago) · synced 3 days ago · upstream: git.ide3.de/hsnr/sdl-spieleentwicklung/map_creator

C++ 99.3%
git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gz

..

Christian Immanuel · 2026-02-09 19:43 · 511e2cfc8a1125c5514eff293deb31d73274a9b0

 src/defaults/defaults.cpp |  2 ++
 src/defaults/defaults.hpp |  2 ++
 src/game/game.cpp         | 14 ++++++++++++--
 3 files changed, 16 insertions(+), 2 deletions(-)

diff --git a/src/defaults/defaults.cpp b/src/defaults/defaults.cpp
index ef9f18f..cbdfd92 100644
--- a/src/defaults/defaults.cpp
+++ b/src/defaults/defaults.cpp
@@ -23,6 +23,8 @@ namespace Default {
 
     float game_scale;
 
+    bool is_fullscreen = false;
+
     SDL_Color menu_hovering_color = {255, 255, 100, 160};
 
     void set_DeltaTime() {
diff --git a/src/defaults/defaults.hpp b/src/defaults/defaults.hpp
index b10631a..2d2d477 100644
--- a/src/defaults/defaults.hpp
+++ b/src/defaults/defaults.hpp
@@ -35,6 +35,8 @@ namespace Default {
     extern int   fps;
     extern int   fps_counter;
 
+    extern bool is_fullscreen;
+
     extern Uint64 game_time_start;
     extern Uint64 game_time_running;
     extern Uint64 game_time_paused;
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 64677d4..3206ec4 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -32,15 +32,23 @@ Game::Game() : running(true) {
         std::cerr << "SDL_Init Error: " << SDL_GetError() << "\n";
         running = false;
     }
+    Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
+    if (Default::is_fullscreen) {
+        window_flags |= SDL_WINDOW_FULLSCREEN;
+    }
+
     window = SDL_CreateWindow("Map creator",
                          win_size.w, win_size.h,
-                         SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE
+                         window_flags
         );
     if (!window) {
         std::cout << "Fialed to create window\n";
         running = false;
         return;
     }
+
+
+
     SDL_SetHint(SDL_HINT_RENDER_VSYNC, "0");
     renderer = SDL_CreateRenderer( window, "opengl" );
     if (!renderer) {
@@ -163,7 +171,9 @@ void Game::set_State(GameState_e new_state, NewGameState_e game_state_e) {
 }
 
 void Game::Run() {
-    StartScreen_Event::event_Loop(renderer);
+    if (Default::is_fullscreen)
+        StartScreen_Event::event_Loop(renderer);
+
     SDL_GetRenderOutputSize(renderer, &win_size.w, &win_size.h);
 
     while (running) {