mapcreator git · master
SDL3 2.5D game and engine using assets, with map editor
C++ 99.3%git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gzRemove comment
src/character/message.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/character/message.cpp b/src/character/message.cpp index 0713a7b..a417d0a 100644 --- a/src/character/message.cpp +++ b/src/character/message.cpp @@ -386,7 +386,6 @@ void Messages::render_InventoryMessages(Game* game, Inventory* inventory) { // ---- VEGETABLE ---- if (vtype && *vtype != VegetableData::Type::NONE) { SDL_Point pos = VegetableData::get_IconTilePosByType(*vtype, is_seed); - std::cout << "POS :::: " << pos.x << " " << pos.y << std::endl; src = SDL_FRect{ pos.x * 16.0f, pos.y * 16.0f,