Nimbin[12]?SDL & Graphics / mapcreator / commits / 45dc9c3

mapcreator git · master

SDL3 2.5D game and engine using assets, with map editor

sdl3 c++ game engine map-editor cmake · first commit 2025-10-31 · last commit 2026-09-07 (1 month ago) · synced 3 days ago · upstream: git.ide3.de/hsnr/sdl-spieleentwicklung/map_creator

C++ 99.3%
git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gz

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Christian Immanuel · 2026-02-18 20:03 · 45dc9c3a700ede2890c047d1a9a0e29fa08e6226

 src/character/message.cpp | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/character/message.cpp b/src/character/message.cpp
index 0713a7b..a417d0a 100644
--- a/src/character/message.cpp
+++ b/src/character/message.cpp
@@ -386,7 +386,6 @@ void Messages::render_InventoryMessages(Game* game, Inventory* inventory) {
         // ---- VEGETABLE ----
         if (vtype && *vtype != VegetableData::Type::NONE) {
             SDL_Point pos = VegetableData::get_IconTilePosByType(*vtype, is_seed);
-            std::cout << "POS :::: " << pos.x << " " << pos.y << std::endl;
             src = SDL_FRect{
                     pos.x * 16.0f,
                     pos.y * 16.0f,