Nimbin[12]?SDL & Graphics / mapcreator / commits / 449e3cc

mapcreator git · master

SDL3 2.5D game and engine using assets, with map editor

sdl3 c++ game engine map-editor cmake · first commit 2025-10-31 · last commit 2026-09-07 (1 month ago) · synced 3 days ago · upstream: git.ide3.de/hsnr/sdl-spieleentwicklung/map_creator

C++ 99.3%
git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gz

Fix draw frames

Christian Immanuel · 2026-02-19 14:59 · 449e3ccbe7aac88307d88c2e4f077b265e684207

 src/character/message.cpp | 2 --
 src/defaults/ui.cpp       | 1 +
 2 files changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/character/message.cpp b/src/character/message.cpp
index a417d0a..3bcac07 100644
--- a/src/character/message.cpp
+++ b/src/character/message.cpp
@@ -250,7 +250,6 @@ void Messages::render_InventoryMessages(Game* game, Inventory* inventory) {
         }
         else
         if (msg->message_type == MessageType::VEGETABLE_SEED) {
-            std::cout << "GET SEED MESS\n";
             VegetableData::Type* vtype = static_cast<VegetableData::Type*>(msg->type_data);
             auto it = inventory->seeds.find(*vtype);
             int amount = 0;
@@ -302,7 +301,6 @@ void Messages::render_InventoryMessages(Game* game, Inventory* inventory) {
         }
         else
         if (msg->message_type == MessageType::VEGETABLE_SEED) {
-            std::cout << "SET MES SEED \n";
             is_seed = true;
             vtype = static_cast<VegetableData::Type*>(msg->type_data);
             auto it = inventory->seeds.find(*vtype);
diff --git a/src/defaults/ui.cpp b/src/defaults/ui.cpp
index 0a08b44..16a1a36 100644
--- a/src/defaults/ui.cpp
+++ b/src/defaults/ui.cpp
@@ -74,6 +74,7 @@ namespace Ui {
         font_tiny  = TTF_OpenFont("fonts/DejaVuSansMono.ttf", 12);
         font_menu  = TTF_OpenFont("fonts/DejaVuSansMono.ttf", 18);
         font_menu_bold = TTF_OpenFont("fonts/DejaVuSansMono-Bold.ttf", 18);
+        font_top_bar   = TTF_OpenFont("fonts/DejaVuSansMono-Bold.ttf", 28);
         font_message   = TTF_OpenFont("fonts/DejaVuSansMono.ttf", 22);
 
         if (!font_big || !font_small) {