mapcreator git · master
SDL3 2.5D game and engine using assets, with map editor
C++ 99.3%git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gzsrc/game/state_playing.hpp raw
#pragma once
#include "game/game_state.hpp"
#include "character/character.hpp"
class StatePlaying : public GameState {
public:
std::unique_ptr<Character> player;
StatePlaying();
StatePlaying(StatePlaying&&);
~StatePlaying() override;
bool Init(Game*) override;
void handle_Events(SDL_Event&, Game*) override;
void Update(Game*) override;
void Render(Game*) override;
void Load(SDL_Renderer* renderer, std::string path);
void Save(std::string path);
};