mapcreator git · master
SDL3 2.5D game and engine using assets, with map editor
C++ 99.3%git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gzsrc/game/game_state.hpp raw
#pragma once
#include <SDL3/SDL.h>
#include <SDL3/SDL_mouse.h>
#include "audio/audio.hpp"
#include "cursor/animated_cursor.hpp"
class Game;
class Input;
enum class GameState_e {
STATE_MODIFY,
STATE_PLAYING,
STATE_MENU_MAIN
};
class GameState {
public:
virtual ~GameState() = default;
virtual bool Init(Game*) = 0;
virtual void handle_Events(SDL_Event&, Game*) = 0;
virtual void Update(Game*) = 0;
virtual void Render(Game*) = 0;
bool is_Finished() const { return finished; }
protected:
Audio* audio = nullptr;
AnimatedCursor* cursor = nullptr;
bool finished = false;
};