mapcreator git · master
SDL3 2.5D game and engine using assets, with map editor
C++ 99.3%git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gzsrc/building/research.hpp raw
#pragma once
#include "building/building_data.hpp"
#include "inventory/item.hpp"
struct Researching {
BuildingType b_type = BuildingType::NONE;
BuildingData_s b_stats = {};
ItemType i_type = ItemType::NONE;
ItemStats i_stats = {};
float duration = 0;
bool is_researching = false;
};
namespace Research {
extern bool is_researching;
extern Researching research_item;
extern std::vector<BuildingType>
research_buildings;
extern std::vector<ItemType>
research_items;
void
draw_ReserachMenu(SDL_Renderer*, SDL_Rect win_size, BuildingType type, std::vector<bool>& researched_buildings, std::vector<bool>& researched_items, bool hovering_research_button);
bool
is_CursorOverMenuInfoPanel(const SDL_FPoint mouse_pos);
bool
cursor_OverResearchButton(const SDL_FPoint mouse_pos);
int
cursor_ResearchGridTileIndex(SDL_FPoint mouse, SDL_Rect win_size);
bool
research_Start();
bool
research_Continue(std::vector<bool>& researched_buildings, std::vector<bool>& researched_items);
void
research_Stop();
}