mapcreator git · master
SDL3 2.5D game and engine using assets, with map editor
C++ 99.3%git clone https://git.christianimmanuel.de/sdl-graphics/mapcreator.gitwget https://git.christianimmanuel.de/sdl-graphics/mapcreator/archive/mapcreator.tar.gzscripts/sprites/image_fix_96x64_to_64x64.sh raw
#!/bin/sh
input="../Pixel_Crawler/Entities/Mobs/Skeleton Crew/Skeleton - Base/Death/Death-Sheet_shifted.png"
tmpdir="frames_tmp"
output="../Pixel_Crawler/Entities/Mobs/Skeleton Crew/Skeleton - Base/Death/Death-Sheet_processed.png"
mkdir -p "$tmpdir"
# 1. split into 8 × 96x64 frames
convert "$input" -crop 96x64 +repage "$tmpdir/frame_%02d.png"
# 2. crop each from 96x64 to 64x64
for f in "$tmpdir"/frame_*.png; do
convert "$f" -crop 64x64+16+0 +repage "$f"
done
# 3. recombine horizontally
magick convert +append "$tmpdir"/frame_*.png "$output"
rm -rf $tmpdir
echo "done: $output"