strichmaennchen git · main
git clone https://git.christianimmanuel.de/games/strichmaennchen.gitwget https://git.christianimmanuel.de/games/strichmaennchen/archive/strichmaennchen.tar.gzglfuncs.h raw
#ifndef GLFUNCS_H
#define GLFUNCS_H
#include <SDL3/SDL.h>
#include <SDL3/SDL_opengl.h>
/* Declare OpenGL function pointers */
extern PFNGLCREATESHADERPROC glCreateShader;
extern PFNGLSHADERSOURCEPROC glShaderSource;
extern PFNGLCOMPILESHADERPROC glCompileShader;
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
extern PFNGLATTACHSHADERPROC glAttachShader;
extern PFNGLLINKPROGRAMPROC glLinkProgram;
extern PFNGLUSEPROGRAMPROC glUseProgram;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLGENBUFFERSPROC glGenBuffers;
extern PFNGLBINDBUFFERPROC glBindBuffer;
extern PFNGLBUFFERDATAPROC glBufferData;
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
extern PFNGLDELETESHADERPROC glDeleteShader;
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
extern PFNGLUNIFORM3FVPROC glUniform3fv;
extern PFNGLUNIFORM3FPROC glUniform3f;
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
extern PFNGLGETSHADERIVPROC glGetShaderiv;
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
extern PFNGLUNIFORM2FPROC glUniform2f;
extern PFNGLUNIFORM1FPROC glUniform1f;
extern PFNGLUNIFORM1IPROC glUniform1i;
extern PFNGLUNIFORM4FPROC glUniform4f;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
/* Function to load all symbols */
void Glfuncs_load(void);
#endif