strichmaennchen git · main
git clone https://git.christianimmanuel.de/games/strichmaennchen.gitwget https://git.christianimmanuel.de/games/strichmaennchen/archive/strichmaennchen.tar.gzcamera.h raw
#ifndef CAMERA_H
#define CAMERA_H
#include "linalg.h"
#include "input.h"
typedef struct Human Human;
typedef struct Renderer Renderer;
typedef struct {
Vec3 position;
Vec3 front;
Vec3 up;
Vec3 right; // add this for consistency
Vec3 world_up;
Mat4 projection;
Mat4 view;
float yaw;
float pitch;
float fov;
} Camera;
void Camera_init(Camera* cam, Vec3 pos, float yaw, float pitch, float fov);
void Camera_update(Camera* cam, Renderer* renderer);
void Camera_rotate(Camera* cam, float yaw_delta, float pitch_delta);
void Camera_move(Camera* cam, Userinput* input, float dt);
void Camera_followPlayer(Camera *cam, Human *player);
Mat4 Camera_getViewMatrix(Camera* cam);
#endif