#ifndef WORLD_WHY_H #define WORLD_WHY_H /* * The why questions (see the story): things festivals do today - free * Urinellas, an awareness team, "no shirt, no service" - that you find out * the reason for on the way. Each one comes up when you see something (or is * asked about at the Herberge), is understood by asking someone who knows * (talk.c), then decided at the Herberge (game_meeting.c): yes or not this * year. How far each is: World.why (WHY_UNKNOWN .. WHY_NO, world.h). */ #include "world/world.h" typedef struct { const char *title; /* in the notebook: "Free Urinellas" */ const char *ask; /* you ask it: "Why do festivals hand out Urinellas?" */ const char *seen; /* what made you wonder (shown when it comes up) */ const char *knowers[4]; /* who can tell you (cast names) */ const char *answer; /* what they say (a speech bubble) */ const char *because; /* the whole reason (in the notebook, once understood) */ const char *option; /* the decision at the Herberge: doing it */ const char *raiser; /* at the Herberge, if it hasn't come up yet: who asks ... */ const char *raise; /* ... and what */ int cost; /* EUR from the cash box if you do it */ } WhyInfo; const WhyInfo *Why_get(int k); /* Can this person tell you why? */ bool Why_knows(const Object *who, int k); /* The first question that has come up and isn't understood yet, or -1. */ int Why_open(const World *world); #endif /* WORLD_WHY_H */