#ifndef WORLD_SCENE_H #define WORLD_SCENE_H /* Level layout: spawns the farm scene into a world. */ #include #include "world/world.h" /* Fills the world. Returns the player object, or NULL on failure. */ Object *Scene_load(World *world); /* Once the ground is there: what stands on it just so (the ramp in the yard). */ bool Scene_finish(World *world); #endif /* WORLD_SCENE_H */