#ifndef GAME_PLAYER_H #define GAME_PLAYER_H /* Turns input into player movement relative to the camera. */ #include "core/input.h" #include "world/object.h" #include "render/camera.h" #define PLAYER_EYE_HEIGHT 1.62f /* Hold Shift to jog; tap it again and again to sprint. */ void Player_update(Object *player, const Input *input, const Camera *camera, float dt); #endif /* GAME_PLAYER_H */