Entropie git · main
Entropie festival game; first steps
C 88.5% Markdown 9.1% GLSL 2.3%git clone https://git.christianimmanuel.de/games/Entropie.gitwget https://git.christianimmanuel.de/games/Entropie/archive/Entropie.tar.gzentropie/src/world/forestry.h raw
#ifndef WORLD_FORESTRY_H
#define WORLD_FORESTRY_H
/*
* What happens to trees in the world:
*
* felled the tree falls away from whoever cut it, leaving a stump as
* high as the cut. It knocks people down, pushes light things
* aside, breaks bottles and comes to rest on anything big it
* lands on. Crashing down, a few branches snap off (more if it
* falls into another tree, which loses some too).
* stump chopped out with the axe or the chainsaw: roots stay in the
* ground, and there's a chunk of wood for the fire.
* delimbed the crown comes off branch by branch; the trunk is a log.
* cut a log becomes two shorter ones, right where it was cut.
*
* Logs weigh what their wood weighs: posts and beams for building, carried
* by as many people as it takes (see Hands_toggleLift).
*/
#include "world/world.h"
/* Applies jobs finished by a character's tools (see tools.h). */
void Forestry_finishJobs(World *world, Object *by);
/* Felled on purpose this way (the big tree: game_bigtree.c), cut this high. */
void Forestry_fell(World *world, Object *tree, Vec3 dir, float cut_height);
/* Falling trees: advance and collide. */
void Forestry_update(World *world, float dt);
/* Someone tries to get over a bush and lands in it: down they go (into it),
and a twig or two snaps off. Returns how many snapped. */
int Forestry_intoBush(World *world, Object *who, Object *bush);
#endif /* WORLD_FORESTRY_H */